This re-conversion undergone some fixes and is ready for testing!

The concept stays the same: 1 arena, 2 teams.
Whilst et_headshot was a total reskin, this one closely resembles the original mml_headshot map for RTCW in looks.
New is that this map has a way of determining which team has won, autoclears the arena and keeps the score. Perfect for those little battles!
Due to the size of the original, the map is best played with 2 vs 2, but any player count could work if you don’t mind the size of the map. Just all get in the pit and press the “duel” button when your team is ready.
Some instructions:
There must be at least one player of each team in the pit to press the “duel” button. The ready light for that team will go on and the countdown wil start as soon as both teams pressed the button. The teams then have 3 seconds before the arena doors open.
The layout can be toggled from the switches on the wall. By default, any team can change the settings as long as no match is going on.
For pubservers, there’s an alternative: the admin may set the “map_eth2_fairlayout” CVAR to 1 to enable the alternative mode. In this mode, only the losing team can change the layout.
The map will stop as soon as 100 points are scored by one team. Since the default time has been lowered to 15 minutes (30 was quite long), there’s another CVAR controling if the timelimit is the default 15 minutes or unlimited.
Simply set the “map_eth2_notimelim” CVAR to 1 to disable the timelimit. Setting it to zero or some other value will choose the default 15 minutes.
Screenshots: (linked, to avoid extra download)
Command map
A shot of the arena
Screenshot of scoreboard and switches, allied side, locked at that time
Screenshot of scoreboard and switches, axis side, unlocked
Downloads:
Primary download
Happy shooting!



Thanks!
People will never understand Belgian humour

