ET CTF? What do you think??


(iistrust) #1

I am about to develop a level that combines the elements of CTF and the original ET objective based stuff. This will work by having a number of ‘objects’ placed in a neutral location which have to be retrieved and returned to the players respective base. Within this there will still be a number of objectives for each of the sides to help/hinder progress. The winstate will be once all of the objects have been retrieved and held for a certain amount of time, although objects can be stolen from each of the bases during play, meaning a structure of offense/defense must be implemented to ensure victory.

Well thats about as brief i can make it, ur opinions are welcome!!!


(G0-Gerbil) #2

I think Shrub has a CTF mode, but there’s no reason why you couldn’t do that.
Personally I’ll do minimal support for the Shrub thing - I don’t really see many players yearning for it.


(Drakir) #3

Read this thread before u start working on a “CTF” map.
http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=6357&highlight=


(iistrust) #4

when i say CTF i use the term loosly its gonna work quite diferently from normal CTF, i was only using the term to give an idea of the direction im goin in. Its more of a reference to the way teams play on a CTF type map i.e. chasing the objectives about between teams