I am about to develop a level that combines the elements of CTF and the original ET objective based stuff. This will work by having a number of ‘objects’ placed in a neutral location which have to be retrieved and returned to the players respective base. Within this there will still be a number of objectives for each of the sides to help/hinder progress. The winstate will be once all of the objects have been retrieved and held for a certain amount of time, although objects can be stolen from each of the bases during play, meaning a structure of offense/defense must be implemented to ensure victory.
Well thats about as brief i can make it, ur opinions are welcome!!!