hello
I tried to convert & import a 3ds model, a pretextured one (a ‘pro’ one)
I converted the model into md3 using Milkshape (editing the qc file, etc).
The model loads nicely in GTKRadiant and compile with the map, but when i load the map, ET crashes (about at half of the loading time)
Two things that might help to find where the problem comes from :
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When i load the model without textures (i put wrong filenames in the .qc file before exporting with Milkshape), the map loads normally, i just have the standart ‘not found’ texture.
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When i put other textures than the original ones, there is no crash also.
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I had to resize all the textures of the model to power of two dimensions ( i just resized them, they automatically fit on the car) (The textures are a bit weird, with blue lines around (for the texture fitting purpose i presume))
thanks for any idea 

