ET crashes when using a converted model


(heyhey) #1

hello

I tried to convert & import a 3ds model, a pretextured one (a ‘pro’ one)

I converted the model into md3 using Milkshape (editing the qc file, etc).

The model loads nicely in GTKRadiant and compile with the map, but when i load the map, ET crashes (about at half of the loading time)

Two things that might help to find where the problem comes from :

  • When i load the model without textures (i put wrong filenames in the .qc file before exporting with Milkshape), the map loads normally, i just have the standart ‘not found’ texture.

  • When i put other textures than the original ones, there is no crash also.

  • I had to resize all the textures of the model to power of two dimensions ( i just resized them, they automatically fit on the car) (The textures are a bit weird, with blue lines around (for the texture fitting purpose i presume))

thanks for any idea :slight_smile:


(Ifurita) #2

what was the origin of the model and what did you name it?


(heyhey) #3

i downloaded it here : http://www.marlinstudios.com/samples/samptraf.htm

also i named it CBRed.md3. I put all the textures in the same folder as the md3 : models/trafficfree. The textures have this kind of name : CBRedDRSZ.jpg, CBTireDRSZ, etc


(Detoeni) #4

Had a quick look at CBRed.max file from that site, I dont know how that models been built, I’m not famila with the consruction methord used for it. But I do know it will never work in the Q3 engine without being rebuilt.


(heyhey) #5

and do you have an idea on how i could do that easily. What do you mean exactly by rebuilding it ?

thank you :slight_smile:


(Detoeni) #6

Q3 models need to be made up from three sided polys, or shapes that can be splite when you export to md3. The model car looks to be made from a “spline” type cage with a surface stretched over this cage, the model is in a very old format that my max dont know, unless you can find an app that can reconise this format, there is very little that you can do to change the model.
There was also a problem with the vu mapping when I tried to export the object to md3, most of the geomatrey was lost in the export.

It might be easier to remke the thing from scratch using this model as a refrence.


(heyhey) #7

I tried to save all the textures in raw, then saving them back in jpg, to erase all the strange blue lines & weird hidden data i could have : the model shows in radiant, but ET still crashes.

The weird thing is that i can use other textures than the original one and it works, Et doesn’t crashed then.

oh, and since i converted the textures, the crash message changed :slight_smile: this is not the classic XP one (sending info to microsoft, etc), this is a more simple one : “if you were in the middle of something, the information you were xorking on might be lost.”

i like the “might” be lost :slight_smile:


(heyhey) #8

There was also a problem with the vu mapping when I tried to export the object to md3, most of the geomatrey was lost in the export.

i used Milkshape 3D to convert the file. I had no problem with this model .

It might be easier to remake the thing from scratch using this model as a refrence.

:eek: :eek: eeeeek

definitely not :slight_smile:

i have no skills in 3d modelling, and no 3d software. :slight_smile:


(heyhey) #9

i tried other thing : i resized all the textures to 512x512 max, because i had big 2048x2048 textures.

ET still crashes, but with a third kind of crash : the direct return to the desktop with no error message.

:smiley:


(heyhey) #10

k i found the problem

my computer was running since 2 days without reboot, because of VIS madness. So tonight i restarted. ET still crashes with 2048x2048 textures, but works when i use 1024x1024 ones :slight_smile:

that was the problem. ET seems to not handle bigger than 1024x1024.

hmm

now i used spawnflags 2 to have this model solid.

and i am trying to turn the windows mesh into transparency :slight_smile:

could any1 help about creating a particular shader for each mesh ? i tried a lot of things i found around the web. They are all different, but none works :smiley: basically i would like to make windows transparent, and to have a metallic sound when i sound the coachwork

any help is really welcomed, even just a good link. :slight_smile:

thanks :clap:


(heyhey) #11

UP

:slight_smile:

pleeease !

i tried everything ! paposo tutorial http://www.paposo.com/ doens’t explain the creation of shaders for models ! and also this tutorial http://www.gdconnect.com/Tutorials-read-89.html# explain for only one texture, and anyway it doesn’t works !

i anyone has skills in using shaders with models !!

Do i have to create a different shader for each mesh texture ?? and what do i put in it ?

please i searched almost everywhere !!