[QUOTE=BlackEight;262349]Yes, youre right. There are those explosion sounds by that directory. So how can we fix that without editing map files (which would cause players to download that map again)? I run nq 1.2.9.
Eight
PS Did you create that map mortis?[/QUOTE]
No, it’s not my map, but I have altered that mapscript quite a lot, and so I have some idea as to what’s involved. The thought crossed my mind of adding a supplemental pk3 file, containing the missing sound and using the directory structure specified by the entity calling on the ‘missing’ sound. (that is to say: we provide the correct path using a small supplemental pk3 with the mortar sound in it). I have never tried this before, but I think it might work.
Perhaps one of the mappers that are more familiar with W:ET sound could put one together for you. I can use Radiant, but I am far from a master. I know a lot more about bugfixing the mapscript, and in this case, the script isn’t the problem…
–Mortis