The skill system creates a certain degree of difference among characters of the same class, let’s call them builds (as usual).
My question is how many optimal builds are expected for each class? (there can be thousands of unoptimal ones by simple combination, but we just won’t see them after some months).
Whithout knowing intimately each and every skill it’s a very hard question to answer, but this is no Diablo3 (nor should be) so I suppose there will be a small number.
What do you imagine that number will be? 2 optimal builds per class plus 2 or 3 atypical ones that work partially because of the surprise?
I’d be happy with just 2 optimal if they are radically different and are mixed with 3 or 4 almost-optimal alternatives that are also somehow different.