Ive got an idea for my map, but I need to know if it can be done; so I asked here first.
Could I have some thing like a tank, you can escort, which has health, but when it is destroyed only a medic can fix it by standing in the trigger zone?
Ive got an idea for my map, but I need to know if it can be done; so I asked here first.
Could I have some thing like a tank, you can escort, which has health, but when it is destroyed only a medic can fix it by standing in the trigger zone?
It might be possible through some clever scripting, a class/team specific trigger and a timer…
But don’t expect to see a health bar pop up like an engineer sees when he’s building something.
Id only need it so the health bar on the model would become full. Its basically escorting a person, so Id need a medic to fix him, not an engineer; it would look odd.
Ah, are you thinking of having to escort a person?
Like capturing some scientist or something?
If so, that could be interesting, especially if he keeps running back whenever he isn’t being escorted 
sounds like a mod on bots, they can be healed, maybe FritzBot guys could help, and I agree, sounds very interesting
Ive modelled a person, he has animation of walking, dying and being idle. The idea is to get into the base, and escort him to safty. I will try to get him to play the different animations when needed, as he follows the splins.
Good luck with your idea, sounds very interesting, unfortunately I’ve no idea how you’d do it :>
Make it dual objective; the Allies have to escort the hostage to safety, and one of the Axis spawn with a bomb. Oh wait, that’s some other game.