Escalator spawn on Underground


(SteelMailbox) #1

So one of the objectives mentioned in the briefing on Underground is fighting/defending the escalators so you will be able to get the spawn but since there is no real OBJ there it just seems to decide whenever it wants to spawn the attackers at the escalator spawn.
I had it happen numerous times where me and my team were holding the escalator and all the sudden out of nowhere their whole team spawns in front of us with their spawn protection and we need to fall back.
I would like to see the escalators being an OBJ that has an OBJ for example: You can put a capture point over there like you did with the forward spawn on bridge.
At the moment it is just annoying and especially if let’s say you are an attacker the C4 got planted and you are still spawning near the 1st OBJ (yes, that happenes).


(Volcano) #2

i think allies get the forward spawn 1 minute after the first objective has been blown


(SteelMailbox) #3

Still I think if they call it an OBJ in the briefing then it actually needs to be an OBJ.


(Draza) #4

Yeah, it’s pretty annoying when it happens. At least there should be a warning when the spawn is going to change so we have time to fall back.


(JesseKomm) #5

I always thought the spawn would change depending on how far the attacking team got(Seems like they always got forward spawn when someone reaches the second set of escalators). I’m sure I’m wrong on that but yeah it is annoying when you think you’re defending perfectly then BAM 5 people spawn right beside you and tear you apart because they’re invulnerable.

A forward spawn capture would be nice in that general area that favours the attackers(But the defenders are able to take back) like they have on Terminal but it would probably require some reworking of the map overall.


(SteelMailbox) #6

@JesseKomm I don’t mean a forward spawn secondary OBJ im talking about the same thing that was in the 1st OBJ in closed beta where you needed to capture the point.
Defenders won’t be able to take it back.


(JesseKomm) #7

[quote=“steelMailbox;76885”]@JesseKomm I don’t mean a forward spawn secondary OBJ im talking about the same thing that was in the 1st OBJ in closed beta where you needed to capture the point.
Defenders won’t be able to take it back.[/quote]

Either way they should change the mechanics of that map just a little… including the useful but cheap elevator exploit to getting secondary objective missions done.


(SteelMailbox) #8

[quote=“JesseKomm;76886”][quote=“steelMailbox;76885”]@JesseKomm I don’t mean a forward spawn secondary OBJ im talking about the same thing that was in the 1st OBJ in closed beta where you needed to capture the point.
Defenders won’t be able to take it back.[/quote]

Either way they should change the mechanics of that map just a little… including the useful but cheap elevator exploit to getting secondary objective missions done.[/quote]

Thing about the elevator exploit, destroying secondary OBJ’s does not count, so is disarming C4.
I prefer them to make those count and then they should fix that exploit, until then that is free credits for me.


(JesseKomm) #9

[quote=“steelMailbox;76887”][quote=“JesseKomm;76886”][quote=“steelMailbox;76885”]@JesseKomm I don’t mean a forward spawn secondary OBJ im talking about the same thing that was in the 1st OBJ in closed beta where you needed to capture the point.
Defenders won’t be able to take it back.[/quote]

Either way they should change the mechanics of that map just a little… including the useful but cheap elevator exploit to getting secondary objective missions done.[/quote]

Thing about the elevator exploit, destroying secondary OBJ’s does not count, so is disarming C4.
I prefer them to make those count and then they should fix that exploit, until then that is free credits for me.[/quote]

Until they fix secondary objectives they should just put a random elevator in each map for us to use. Kidding of course but yeah they do need to work on it, or remove the mission completely as it promotes uncooperative gameplay.