Errors/Questions about upcoming second Summer Squash


(Tanker_Ray) #1

http://forums.dirtybomb.nexon.net/discussion/32120/summer-squash-part-ii-upcoming-balance-changes/p1

Yes, I am asking this to you @stayfreshshoe .

1.) MP400’s RoF was always 620RPM, 113.6666 DPS as far as I know.

It shows From 632RPM, but this means MP 400 used to have 115.86666 DPS for the whole time, if you are right.

I have to manage my KR DB wiki’s weapon stats section, so please confirm what’s the real stat.

(Damn, so if 632RPM is right, it really shows how crazy Vassili is right now, compared to other Recon snipers without MPs huh.)

2.) PDP-70 section’s error.

As you can see, http://dirtybomb.nexon.net/news/7890/rogue-en-vogue-full-update-notes

PDP-70
•Reduced rate of fire to 164RPM (from 180RPM)
•Increased recoil by ~10%
•Increased hip-fire spread by ~50%

PDP’s RoF was nerfed to 164RPM which is 123DPS currently.

your article shows it is FROM 180RPM.

Also, as the evidence when @Watsyurdeal quoted the un-edited part,

you wrote PDP’s RoF was going to be 115RPM.(96 DPS.)

Now I just noticed it has changed to 138 RPM(115DPS.)

Were you confused between the DPS and RoF?

Not ranting, or being sarcastic but

yes, this may be a subtle error for you guys, but it isn’t for me or others who strictly calculate the weapon stats.

I think you have to emphasize that part, so it shows to people that you’ve edited the PDP part, since the gun itself is very controversial and sensitive to all DBers.


(nokiII) #2

Just use https://docs.google.com/spreadsheets/d/1lfrz5hOUaihkviy1VIPo4-aCy7hKnMm8y7W4g269t6E/edit#gid=222941849

It gets updated with raw data from the game after every patch iirc.


(Tanker_Ray) #3

[quote=“hypnotoad;202322”]Just use https://docs.google.com/spreadsheets/d/1lfrz5hOUaihkviy1VIPo4-aCy7hKnMm8y7W4g269t6E/edit#gid=222941849

It gets updated with raw data from the game after every patch iirc.[/quote]

Who wrote this? Is this official?


(nokiII) #4

@THUNDA
@ArsonistCow if I’m not mistaken.


(Tanker_Ray) #5

[quote=“hypnotoad;202326”]@THUNDA
@ArsonistCow if I’m not mistaken.[/quote]

I can see numerous parts are wrong, such as base ranges and RoFs.

But the ‘Starting Spread’ part is really interesting.

What is the criteris of those digits? hmm.


(nokiII) #6

[quote=“THUNDA;202329”][quote=“hypnotoad;202326”]@THUNDA
@ArsonistCow if I’m not mistaken.[/quote]

I can see numerous parts are wrong, such as base ranges and RoFs.

But the ‘Starting Spread’ part is really interesting.

What is the criteris of those digits? hmm.[/quote]

Tell me, which ROFs are wrong? I can’t see any mistakes.
Keep in mind, that the new upcoming changes are already in the spreadsheet.

For spread, there is literally a console command in the game which tells you how much spread your weapon currently has in numbers.

For all the other data, you can find it in the game files with some tweezers and a bit of datamining.


(ArsonistCow) #7

[quote=“hypnotoad;202326”]@THUNDA
@ArsonistCow if I’m not mistaken.[/quote]
Yep.

[quote=“THUNDA;202329”]I can see numerous parts are wrong, such as base ranges and RoFs.

But the ‘Starting Spread’ part is really interesting.[/quote]
Please point out any errors you notice.

All spread values are from using an ingame command to display spread. They should all be correct for the current built of the game unless SD did some shadow-tweaks (not mentioned in patch notes).


(Tanker_Ray) #8

@hypnotoad @ArsonistCow

Sorry I’m back from sleep. (Time line difference.)

First of all, the sheet includes the wrong RoF of PDP which I first mentioned in this thread’s topic.

(First wrote as 115RPM, but now it is 138.)

@stayfreshshoe should’ve wrote it

PDP-70’s RoF will change to 138 RPM FROM 164 RPM.

EDIT: Oh, you changed it. ok.

Oh, about the range, I thought you guys wrote it wrong because I didn’t notice in-game unit was 2cm.

Max range = Base range x 2

About the RoFs, it is really subtle but I just want to ask how MK.46’s RPM is 722.9 besides 725, Minigun’s RPM is 1818 besides 1800,

or MP400’s RPM is 618.6 besides 620?

You guys fixed the PDP part, so only part wrong besides those tiny bits of digit difference, is Remburg-7. (90RPM.)

http://dirtybomb.nexon.net/news/7396/fine-tuning-update-feb-2016

Remburg 7 Shotgun

Increased rate of fire to 90RPM (from 86RPM)

SMG-9’s reload speed is 1.9sec.

Spread display console is the most interesting part, and I want to try it too.


(nokiII) #9

About the RoFs, it is really subtle but I just want to ask how MK.46’s RPM is 722.9 besides 725, Minigun’s RPM is 1818 besides 1800,

@THUNDA
The patch notes RoFs are wrong, they’re just rounded numbers for easier understanding.
The game does the math by looking at the delay between bullets.
For the M4 for example, the fire delay is defined as 0.112 seconds which results in a RoF of 535.714.

The fire rate of the Remburg is indeed wrong, but all the “minor” inconsistencies come from rounding errors.

If you don’t believe me, take a look at the game files, there are decrypted dumps of them out there on the internet, but I won’t link it here as I don’t want to get banned.

Also on a nother note, please stop putting multiple linebreak between each sentence if it isn’t a new paragraph. It’s fucking annoying to read.


(ArsonistCow) #10

Well, shotguns are an obvious exceptions to that. I might have missed some stuff, but I’m pretty sure I’ve seen several patch notes only mentioning effective range reduction. I could only find one of them when I went looking:
“Empire-9
Reduced effective range to 11m (from 12m)” - Classy Art Hole Update
I.e: range went from 600-1200 to 550-1200, assuming that no writing error was made.

618.6 rounds up to 619 (it’s not 620).

Most of the RPM numbers are off by less than 1 and are simply a result rounding the result of calculating RPM from the delay (in seconds) between each bullet.
The problem is that I think SD has started to list firedelay numbers with larger numbers of decimal places lately. I think I may need to contact SD and ask about it.

[quote=“THUNDA;202433”]Remburg-7 Increased rate of fire to 90RPM (from 86RPM)
SMG-9’s reload speed is 1.9sec.[/quote]
Fixed.

Use this for simplicity. Select the weapons you want to test, then go into “Display” and select the weapon class to show spread for.


(Tanker_Ray) #11

@hypnotoad

Fxcking Sorry for that? Cause I typed that with mobile.

@ArsonistCow

So you made the sheets!

I am grateful with this.

About the MP9, so it isn’t 550-1100? that’s weird hmm.

Because I was going to ask you why Crotzni’s range is 950 - 1800, not 900 - 1800 like others when all SMG’s range has been set to 18m except Blish.

Other than this, then why did SD typed MP400’s RPM was originally 632?

There is no change AT ALL if they drop the RPM to 619, since it has still 619 RPM.

And just thank you the most for the spread display check.

Gosh, thank you!

p.s. @RazielWarmonic @stayfreshshoe

PDP’s stat still didn’t change.

138RPM from 164RPM.


(nokiII) #12

You make multiple linebreaks after every sentence. I don’t care if you write on a phone, a pc or a rock, it’s still annoying to read and it’s not that one post, it’s every single post you make.


(ArsonistCow) #13

Yeah, it is, but I’ll go with what is stated in the patch notes.

That was just an error on my part. Fixed it.
I believe secondary weapons are the only ones that don’t have fall-off end as double the fall-off start.

[quote=“THUNDA;202711”]Other than this, then why did SD typed MP400’s RPM was originally 632?
There is no change AT ALL if they drop the RPM to 619, since it has still 619 RPM.[/quote]
Huh? I’m pretty sure it still is 632, until the patch comes.


(Tanker_Ray) #14

@ArsonistCow

Thanks for answering all these stuffs. uh, besides the fact MK.46’s bloom per shot is larger than Timik makes me real depressed, I just can’t believe what @stayfreshshoe wrote because of the errors he made.

Mind if I ask you one more thing?

other than subtle weapon stat values, Is shotgun’s headshot multiplier really is 1.5? I was so surprised about this actually.


(ArsonistCow) #15

Yep. It is. I guess they wanted to reduce the ability for shotguns to kill in one shot.