------ Joblib unit testing starting ----
------ Joblib unit testing finished ----
------ Initializing File System ------
Loaded pak000.sdpk2
Loaded pak001.sdpk2
Loaded pak002.sdpk2
Loaded zzzenglish000.sdpk2
Loaded zzzenglish001.sdpk2
Loaded zzzenglish002.sdpk2
Current search path:
C:\Users\Admin\AppData\Local\SKIDROW\22350\Data/base
C:\Users\Admin\AppData\Local\Splash Damage\Brink/base
C:\Program Files (x86)\Bethesda Softworks\Brink/base
zzzenglish002.sdpk2
zzzenglish001.sdpk2
zzzenglish000.sdpk2
pak002.sdpk2
pak001.sdpk2
pak000.sdpk2
file system initialized.
Loaded 3781 manifest elements in 13 ms - 192Kb
Discarded 0 manifest elements
Max filename length: 0 characters
Brink 1.0.22672.46967 win-x86 May 9 2011 23:16:25
couldn’t exec ‘brinkconfig.cfg’
couldn’t exec ‘autoexec.cfg’
Vendor: 8086 Device: 0042
2926 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT
4 logical cores
2 physical cores
HT enabled
6000 MB System Memory
-1316 MB Video Memory
Initializing performance queries
Detected
2 2.93 GHz CPU
6000 MB of System memory
-1316 MB of Video memory on an optimal video architecture
This system qualifies for Low quality.
Vendor: 8086 Device: 0042
Winsock Initialized
Found interface: {69191A6E-0302-416E-A214-FEEEEB0AA867} Realtek PCIe GBE Family Controller - 10.0.0.2/255.255.255.0
Sys_InitNetworking: adding loopback interface
— Loading sequence: init —
sound index file ‘generated/preload/sound/pc/english/init.soundpreload’ is zero length
------- Initializing render context --------
Initializing OpenGL subsystem
…calling LoadLibrary( ‘wtsapi32.dll’ ): succeeded
…initializing Windows Terminal Server API
…registered window class
…registered fake window class
…calling LoadLibrary( ‘opengl32’ ): succeeded
…initializing QGL
X…WGL_ARB_create_context_profile not found
X…WGL_ARB_multisample not found
X…WGL_EXT_framebuffer_sRGB not found
WARNING: idRenderContextWGL::Create : wglChoosePixelFormatARB failed to find a suitable format.
WARNING: Resetting r_multiSamples to allow rendering context to be created.
WARNING: idRenderContextWGL::Create : wglChoosePixelFormatARB failed to find a suitable format.
FATAL ERROR: Error creating game rendering context.
Error creating game rendering context.
Shutting down OpenGL subsystem
…releasing DC
…destroying window
…resetting display
…shutting down QGL
…unloading OpenGL DLL
…unloading Windows Terminal Server API DLL
I’ve no idea what happened. I just downloaded it and keeps coming up with this report. I bought it from amazon.(Used Copy) I’m wondering if i got conned.
