error wile testing my -verry nice- map


(dark-tim) #1

ey,

i’m a mappign newbie and i have a error wile setsing my map :angry: and i don’t know wath to do

  1. i compile my map
  2. i tast my map
  3. i want to go to the limbo menu and then is chrasing my *** ET :???:

(Java.Lang) #2

Ahh yeah, make sure you have a blue player spawn, a red player spawn, and an info_player_deathmatch


(dark-tim) #3

info_player_deathmatch ahh tnx


(Mr_Tickles) #4

Ok, at last, even though i’m a bit of a newb myself, I think I may be able to help with this one :smiley:

Ok, in radiant, select one of your brushes. Press “n”. If you can see “classname worldspawn” in the window this brush will work for what we are going to do. If not, select another brush and press “n”. Do it till you get one which says “classname worldspawn”. Once you’ve done that, type in the “key” text box: “mapcoordsmins”, then type in the “value” text box: “-512 512”. Then, press enter. Then, type in the “key” text box again: “mapcoordsmaxs”, then in the “value” text box: “512 -512”. Then press enter again. You should now be able to open your limbo menu when you run your map, even if your command map looks a bit odd… and black and orange, uh hum.

However, the numbers that I have written are for the top left corner extremity, and bottom right corner extremity of your map in the z window. These numbers only relate to the size of the command map that your map uses, the limbo crashes because it can’t find this, and … gets confused :slight_smile: The numbers will probably be different for your map. You can find these out by looking in the window which looks down the z axis, or plan view, or top-down view. You find the mapcoordsmins by looking at the top left, and finding where the edge of your map goes to. The mapcoordsmaxs, the bottom right.

I think it may be a good idea to look through the stickies at the top of the forum, and to use the search button further towards the top.

Edit:

But then again, maybe not :frowning:


(dark-tim) #5

danke sehr


(Genesis) #6

u could also just push L and slect the worldspawn from there…
im sure thats a lot faster then ur way =P