Hi all,
I made a simple map with 3 checkpoints, the team that captures all three wins 
The scriptnames for the team_WOLF_checkpoints are cp1, cp2 and cp3.
This is my script =>
//checkpoint_tutorial
//Map: ToiletmanTrickjump.map
//done by Toiletman
//
game_manager
{
spawn
{
wm_axis_respawntime 1
wm_allied_respawntime 1
wm_number_of_objectives 4
wm_set_round_timelimit 500
// Nazi's control objective #1 at the start
wm_setwinner -1
wm_set_objective_status 1 -1
wm_set_objective_status 2 -1
wm_set_objective_status 3 -1
// Accum 1-3 will be the state of the checkpoints, -1 means nobody controls the flag
accum 1 set -1
accum 2 set -1
accum 3 set -1
// Accum 4 tracks the tide of battle
accum 4 set 0
}
// The following functions are called from the checkpoints when either team takes control of it
trigger cp1_blue
{
// Allied takes control of checkpoint #1
wm_set_objective_status 1 1
// First update winner based on number of flags held by both teams
trigger game_manager adjustwinner_cp1_blue
// Change the variable within the script so that we can check if someone wins the round
accum 1 set 1
// Some kind of UI pop-up to alert players
wm_announce "Allies take the checkpoint 1!"
// Call function to check if the round has been won
trigger game_manager checkgame_blue
}
trigger cp1_red
{
wm_set_objective_status 1 0
// First update winner based on number of flags held by both teams
trigger game_manager adjustwinner_cp1_red
// Change the variable within the script so that we can check if someone wins the round
accum 1 set 0
// Some kind of UI pop-up to alert players
wm_announce "Axis take the Checkpoint 1!"
// Call function to check if the round has been won
trigger game_manager checkgame_red
}
trigger cp2_blue
{
// Allied takes control of checkpoint #1
wm_set_objective_status 2 1
// First update winner based on number of flags held by both teams
trigger game_manager adjustwinner_cp1_blue
// Change the variable within the script so that we can check if someone wins the round
accum 2 set 1
// Some kind of UI pop-up to alert players
wm_announce "Allies take the checkpoint 2!"
// Call function to check if the round has been won
trigger game_manager checkgame_blue
}
trigger cp2_red
{
wm_set_objective_status 2 0
// First update winner based on number of flags held by both teams
trigger game_manager adjustwinner_cp1_red
// Change the variable within the script so that we can check if someone wins the round
accum 2 set 0
// Some kind of UI pop-up to alert players
wm_announce "Axis take the Checkpoint 2!"
// Call function to check if the round has been won
trigger game_manager checkgame_red
}
trigger cp3_blue
{
// Allied takes control of checkpoint #1
wm_set_objective_status 3 1
// First update winner based on number of flags held by both teams
trigger game_manager adjustwinner_cp1_blue
// Change the variable within the script so that we can check if someone wins the round
accum 3 set 1
// Some kind of UI pop-up to alert players
wm_announce "Allies take the checkpoint 3!"
// Call function to check if the round has been won
trigger game_manager checkgame_blue
}
trigger cp3_red
{
wm_set_objective_status 3 0
// First update winner based on number of flags held by both teams
trigger game_manager adjustwinner_cp1_red
// Change the variable within the script so that we can check if someone wins the round
accum 3 set 0
// Some kind of UI pop-up to alert players
wm_announce "Axis take the Checkpoint 3!"
// Call function to check if the round has been won
trigger game_manager checkgame_red
}
// Keep winner set to team with most flags
trigger checkwinner
{
wm_setwinner -1
accum 4 abort_if_equal 0
wm_setwinner 1
accum 4 abort_if_greater_than 0
wm_setwinner 0
}
trigger adjustwinner_cp1_blue
{
accum 4 inc 1
trigger game_manager checkwinner
accum 1 abort_if_not_equal 0
accum 4 inc 1
trigger game_manager checkwinner
}
trigger adjustwinner_cp1_red
{
accum 4 inc -1
trigger game_manager checkwinner
accum 1 abort_if_not_equal 1
accum 4 inc -1
trigger game_manager checkwinner
}
trigger adjustwinner_cp2_blue
{
accum 4 inc 1
trigger game_manager checkwinner
accum 2 abort_if_not_equal 0
accum 4 inc 1
trigger game_manager checkwinner
}
trigger adjustwinner_cp2_red
{
accum 4 inc -1
trigger game_manager checkwinner
accum 2 abort_if_not_equal 1
accum 4 inc -1
trigger game_manager checkwinner
}
trigger adjustwinner_cp3_blue
{
accum 4 inc 1
trigger game_manager checkwinner
accum 3 abort_if_not_equal 0
accum 4 inc 1
trigger game_manager checkwinner
}
trigger adjustwinner_cp3_red
{
accum 4 inc -1
trigger game_manager checkwinner
accum 3 abort_if_not_equal 1
accum 4 inc -1
trigger game_manager checkwinner
}
// Check for game-winning condition
trigger checkgame_blue
{
// Check all for checkpoints and see if they have been set to '1' - allied
accum 1 abort_if_not_equal 1
accum 2 abort_if_not_equal 1
accum 3 abort_if_not_equal 1
// Set the round winner: 0 == AXIS, 1 == ALLIED
wm_setwinner 1
// End the round
wm_endround
}
trigger checkgame_red
{
// Check all for checkpoints and see if they have been set to '0' - axis
accum 1 abort_if_not_equal 0
accum 2 abort_if_not_equal 0
accum 3 abort_if_not_equal 0
// Set the round winner: 0 == AXIS, 1 == ALLIED
wm_setwinner 0
// End the round
wm_endround
}
}
cp1
{
trigger axis_capture
{
trigger game_manager cp1_red
}
trigger allied_capture
{
trigger game_manager cp1_blue
}
}
cp2
{
trigger axis_capture
{
trigger game_manager cp2_red
}
trigger allied_capture
{
trigger game_manager cp2_blue
}
}
cp3
{
trigger axis_capture
{
trigger game_manager cp3_red
}
trigger allied_capture
{
trigger game_manager cp3_blue
}
}
When trying to test my map I get the error=>
Error: Unknow Action: wm_set_objective_status
I used the script and checkpoint information of this site=>
http://www.wolfensteinx.com/surface/tutorials.html
Please tell me how to fix this error, I really donβt know it :???: