ERROR: SV_SetBrushModel: NULL


(nAb.Death) #1

Hello i am making a map for et using gtk radiant and then one day when i did some updates and i builded it and i used /sv_pure 0 /g_gametype 2 /devmap (mapname) ingame it gave me this error:

ERROR: SV_SetBrushModel: NULL

any help?

Thanks!


(twt_thunder) #2

Search the forum with header and the answear should be revealed… Probably an origin brush to a func_rotating door not attatched


(Mateos) #3

Not only:
http://www.katsbits.com/tutorials/idtech/q3map2-error-messages.php?subaction=showfull&id=1149147724&archive=&start_from=&ucat=15&


(KeMoN) #4

In addition to the fix Mateos posted via katsbits.com:

In some Radiant versions there is a bug which changes (all) targetnames when you copy/paste entities into different mapfiles.
Therefore I strongly advise you against this method!!!

This error has actually become a standard guest in my mapping process and the solution is far simpler than copying the whole map (which I also did at the beginning).
[HR][/HR]


In GtkRadiant 1.5 and NetRadiant (I don’t know about the others) you see your “corrupted” entity/brushes in the map origin (0 0 0).
Orange boxes in the 2d window

Let’s say there is a “corrupted” func group I[/I]

Now just press L to bring down the Entity list.

In this test-map you see there are 2 func_groups in the list.

Normally all Entities which consit out of several brushes (func_ , etc) have an arrow in front of the name to bring down the brush-list of that single Entity.

Now a func_group with sv_brushmodel 0 (> no brushes attached) has no arrow since there are no brushes, right?
Marked in orange in the Entity list

Simply click that entity and delete it.
[HR][/HR]

Other cases:

• you have a name at the origin (e.g. main entrance) then search for ‘main entrance’ in the list and not for a func_explosive or whatever entity it is

• you have several different things written there. Well, happens :smiley: >one by one

• you dont have anything written at the origin: Scroll in and out inside the 2d window until it pops up.

• you have a bad func_group but no func_group in the list without arrow:
really bad luck but sadly again…happens
select the first func_group in the list and go through all of them by using the down-arrow on your keyboard.
Wait for the name at the origin to turn red! (> then it’s selected)
Now copy that group into another mapfile. Copy it from there into your map again, but make sure you check the targetnames!!!

• it doesn’t say anything > you propably have an entity consisting of an origin brush only. Try adding a small clip/nodraw brush to the same entity.

If you encouter any more troubles please let me know so I can update this list for future reference!
Regards

EDIT: I just noticed that the screenshot also says func_static (directly at the brushes) Please ignore that! I mixed different screenshots into that one. It doesn’t matter!