Hello i am making a map for et using gtk radiant and then one day when i did some updates and i builded it and i used /sv_pure 0 /g_gametype 2 /devmap (mapname) ingame it gave me this error:
ERROR: SV_SetBrushModel: NULL
any help?
Thanks!
Hello i am making a map for et using gtk radiant and then one day when i did some updates and i builded it and i used /sv_pure 0 /g_gametype 2 /devmap (mapname) ingame it gave me this error:
ERROR: SV_SetBrushModel: NULL
any help?
Thanks!
Search the forum with header and the answear should be revealed… Probably an origin brush to a func_rotating door not attatched
In addition to the fix Mateos posted via katsbits.com:
In some Radiant versions there is a bug which changes (all) targetnames when you copy/paste entities into different mapfiles.
Therefore I strongly advise you against this method!!!
This error has actually become a standard guest in my mapping process and the solution is far simpler than copying the whole map (which I also did at the beginning).
[HR][/HR]
In GtkRadiant 1.5 and NetRadiant (I don’t know about the others) you see your “corrupted” entity/brushes in the map origin (0 0 0).
Orange boxes in the 2d window
Let’s say there is a “corrupted” func group I[/I]
Now just press L to bring down the Entity list.
In this test-map you see there are 2 func_groups in the list.
Normally all Entities which consit out of several brushes (func_ , etc) have an arrow in front of the name to bring down the brush-list of that single Entity.
Now a func_group with sv_brushmodel 0 (> no brushes attached) has no arrow since there are no brushes, right?
Marked in orange in the Entity list
Simply click that entity and delete it.
[HR][/HR]
Other cases:
• you have a name at the origin (e.g. main entrance) then search for ‘main entrance’ in the list and not for a func_explosive or whatever entity it is
• you have several different things written there. Well, happens
>one by one
• you dont have anything written at the origin: Scroll in and out inside the 2d window until it pops up.
• you have a bad func_group but no func_group in the list without arrow:
really bad luck but sadly again…happens
select the first func_group in the list and go through all of them by using the down-arrow on your keyboard.
Wait for the name at the origin to turn red! (> then it’s selected)
Now copy that group into another mapfile. Copy it from there into your map again, but make sure you check the targetnames!!!
• it doesn’t say anything > you propably have an entity consisting of an origin brush only. Try adding a small clip/nodraw brush to the same entity.
If you encouter any more troubles please let me know so I can update this list for future reference!
Regards
EDIT: I just noticed that the screenshot also says func_static (directly at the brushes) Please ignore that! I mixed different screenshots into that one. It doesn’t matter!