Ok so I recently finished compiling my map. Now when I go to test it out I get an error message that reads “Error: SV_SetBrushModel: NULL”
Can anyone help me figure out what the problem is?
Thanks in advance for any assistance.
Ok so I recently finished compiling my map. Now when I go to test it out I get an error message that reads “Error: SV_SetBrushModel: NULL”
Can anyone help me figure out what the problem is?
Thanks in advance for any assistance.
From http://www.wolfensteinx.com/surface/tutorials/compile_errors.html :
Q. SV_SetBrushModel: NULL
A. This is an error which related to one of the entities in your map, say you have placed a areaportal texture on a door entity, thats going to give this error. You should look through your entities and see if you can see anything dodgy. Look for mainly irregular textures on entities, like the areaportals on doors, origin textures on triggers etc, remove textures that shouldn’t be on certain entities.
Debatably can also be where you have entities that are only 1 smallest unit thick. This error has been debated to whether it does really cause this error, still if the other solution doesnt work try this.
Try to search the forums.
Have seen this question several times.
As far as I remember it occurs when you have an origin brush in your map that doesn’t belong to any entity.
You can also try to google for this phrase.
I’ve found the first answer via google.
in the topic below occured this same problem and it was solved in two different ways. try them out.
http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=8151
Another one that I’ve found via google (taken from: http://www.modsonline.com/MapErrors-list-1.html ):
http://www.modsonline.com/index.php?mod=MapErrors&op=verr&id=10