ITS DOING IT AGAIN!!!
I dont understand it, I did a compile before I went to work, and it was fine, made a few changes, didnt even change the filename and its happening.
Here you go…
— LoadMapFile —
C:/Program Files/Return to Castle Wolfenstein/Main/maps/bg30.map
8185 brushes
879 entities
Entering message loop
Saving map to C:/Program Files/Return to Castle Wolfenstein/Main/maps/bg30.map
Map_SaveFile: C:/Program Files/Return to Castle Wolfenstein/Main/maps/bg30.map
Saved.
Setting up
Listening…
=== running BSP command ===
C:\PROGRA~1\GTKRAD~1\q3map2 -v -connect 127.0.0.1:39000 -game wolf -meta -fs_basepath “C:/PROGRA~1/RETURN~1” “C:/Program Files/Return to Castle Wolfenstein/Main/maps/bg30.map”
Connected.
1 threads
Q3Map - v1.0r © 1999 Id Software Inc.
Q3Map (ydnar) - v2.3.38
GtkRadiant - v1.3.5-dev Feb 14 2003 20:20:05
The Saturday Night Special
— InitPaths —
VFS Init: C:/PROGRA~1/RETURN~1/main/
— BSP —
Creating meta surfaces from brush faces
entering scripts/shaderlist.txt
entering scripts/alpha.shader
entering scripts/assault.shader
entering scripts/awf_props.shader
entering scripts/b-25.shader
entering scripts/blimp.shader
entering scripts/castle_door.shader
entering scripts/castle_floor.shader
entering scripts/castle_props.shader
entering scripts/castle_window.shader
entering scripts/castle_wood.shader
entering scripts/cathedrale_wall.shader
entering scripts/chat.shader
entering scripts/chateau.shader
entering scripts/common.shader
entering scripts/decals.shader
entering scripts/doors.shader
entering scripts/graveyard.shader
entering scripts/lights.shader
entering scripts/liquids.shader
entering scripts/metal_misc.shader
entering scripts/miltary_door.shader
entering scripts/miltary_floor.shader
entering scripts/miltary_wall.shader
entering scripts/models.shader
entering scripts/props.shader
entering scripts/rock.shader
entering scripts/rubble.shader
entering scripts/sfx.shader
entering scripts/skies.shader
entering scripts/snow.shader
entering scripts/stone.shader
entering scripts/swf.shader
entering scripts/terrain.shader
entering scripts/training.shader
entering scripts/tree.shader
Script file scripts/town_door.shader was not found
entering scripts/town_roof.shader
entering scripts/town_wall.shader
entering scripts/town_window.shader
entering scripts/town_wood.shader
entering scripts/town_props.shader
entering scripts/village.shader
entering scripts/walls.shader
entering scripts/windows.shader
entering scripts/wood.shader
entering scripts/xlab_door.shader
entering scripts/xlab_props.shader
entering scripts/xlab_wall.shader
entering scripts/battlegrounds.shader
1704 shaderInfo
— LoadMapFile —
Loading C:/Program Files/Return to Castle Wolfenstein/Main/maps/bg30.map
entering C:/Program Files/Return to Castle Wolfenstein/Main/maps/bg30.map
Entity 43 (func_group) has lightmap scale of 0.400
Entity 115 (func_group) has lightmap scale of 0.400
Entity 111 (func_group) has shader index map “BattleGrounds.pcx”
Entity 116 (func_group) has lightmap scale of 0.400
Entity 111 (func_group) has shader index map “BattleGrounds.pcx”
Entity 117 (func_group) has lightmap scale of 0.400
Entity 111 (func_group) has shader index map “BattleGrounds.pcx”
Entity 118 (func_group) has lightmap scale of 0.400
Entity 111 (func_group) has shader index map “BattleGrounds.pcx”
Entity 167 (func_group) has lightmap scale of 0.400
Entity 156 (func_group) has shader index map “BattleGrounds.pcx”
Entity 168 (func_group) has lightmap scale of 0.400
Entity 156 (func_group) has shader index map “BattleGrounds.pcx”
Entity 169 (func_group) has lightmap scale of 0.400
Entity 156 (func_group) has shader index map “BattleGrounds.pcx”
Entity 170 (func_group) has lightmap scale of 0.400
Entity 156 (func_group) has shader index map “BattleGrounds.pcx”
Entity 171 (func_group) has lightmap scale of 0.400
Entity 156 (func_group) has shader index map “BattleGrounds.pcx”
Entity 172 (func_group) has lightmap scale of 0.400
Entity 156 (func_group) has shader index map “BattleGrounds.pcx”
Entity 173 (func_group) has lightmap scale of 0.400
Entity 156 (func_group) has shader index map “BattleGrounds.pcx”
Entity 174 (func_group) has lightmap scale of 0.400
Entity 156 (func_group) has shader index map “BattleGrounds.pcx”
Entity 175 (func_group) has lightmap scale of 0.400
Entity 156 (func_group) has shader index map “BattleGrounds.pcx”
Entity 176 (func_group) has lightmap scale of 0.400
Entity 156 (func_group) has shader index map “BattleGrounds.pcx”
Entity 177 (func_group) has lightmap scale of 0.400
Entity 156 (func_group) has shader index map “BattleGrounds.pcx”
Entity 231 (func_group) has lightmap scale of 0.400
Entity 208 (func_group) has shader index map “bgterra1.pcx”
Entity 232 (func_group) has lightmap scale of 0.400
Entity 208 (func_group) has shader index map “bgterra1.pcx”
Entity 233 (func_group) has lightmap scale of 0.400
Entity 208 (func_group) has shader index map “bgterra1.pcx”
Entity 236 (func_group) has lightmap scale of 0.400
Entity 210 (func_group) has shader index map “bgterra1.pcx”
Entity 448 (func_group) has lightmap scale of 0.400
Entity 418 (func_group) has shader index map “BattleGrounds.pcx”
Entity 449 (func_group) has lightmap scale of 0.400
Entity 418 (func_group) has shader index map “BattleGrounds.pcx”
Entity 457 (func_group) has lightmap scale of 0.400
Entity 423 (func_group) has shader index map “BattleGrounds.pcx”
Entity 465 (func_group) has lightmap scale of 0.400
Entity 430 (func_group) has shader index map “BattleGrounds.pcx”
Entity 467 (func_group) has lightmap scale of 0.400
Entity 431 (func_group) has shader index map “BattleGrounds.pcx”
Entity 489 (func_group) has lightmap scale of 0.400
Entity 448 (func_group) has shader index map “BattleGrounds.pcx”
Entity 490 (func_group) has lightmap scale of 0.400
Entity 448 (func_group) has shader index map “BattleGrounds.pcx”
Entity 504 (func_group) has lightmap scale of 0.400
Entity 461 (func_group) has shader index map “BattleGrounds.pcx”
Entity 513 (func_group) has lightmap scale of 0.400
Entity 464 (func_group) has shader index map “bgterra1.pcx”
Entity 514 (func_group) has lightmap scale of 0.400
Entity 464 (func_group) has shader index map “bgterra1.pcx”
Entity 515 (func_group) has lightmap scale of 0.400
Entity 464 (func_group) has shader index map “bgterra1.pcx”
Entity 759 (func_group) has lightmap scale of 0.400
Entity 694 (func_group) has shader index map “BattleGrounds.pcx”
Entity 760 (func_group) has lightmap scale of 0.400
Entity 694 (func_group) has shader index map “BattleGrounds.pcx”
8098 total world brushes
7702 detail brushes
48 patches
15518 boxbevels
9786 edgebevels
808 entities
36492 planes
0 areaportals
Size: -1824, -4256, -1312 to 1792, 2272, 1088
############### model 0 ###############
block size = { 1024 1024 1024 }
— PatchMapDrawSurfs —
Longest curve: 353.836975
Longest curve: 353.836975
Longest curve: 353.836975
Longest curve: 353.836975
Longest curve: 353.836975
Longest curve: 353.836975
Longest curve: 670.852661
Longest curve: 670.852661
Longest curve: 658.852661
Longest curve: 670.852661
Longest curve: 670.852661
Longest curve: 670.852661
Longest curve: 670.852661
Longest curve: 670.852661
Longest curve: 679.479126
Longest curve: 679.479126
Longest curve: 679.479126
Longest curve: 670.852661
Longest curve: 670.852661
Longest curve: 670.852661
Longest curve: 541.198608
Longest curve: 541.198608
Longest curve: 541.198608
Longest curve: 541.198608
Longest curve: 541.198608
Longest curve: 541.198608
Longest curve: 915.289124
Longest curve: 915.289124
Longest curve: 915.289124
Longest curve: 915.289124
Longest curve: 915.289124
Longest curve: 915.289124
Longest curve: 956.249817
Longest curve: 956.249817
Longest curve: 956.249817
Longest curve: 956.249817
Longest curve: 956.249817
Longest curve: 956.249817
Longest curve: 644.730774
Longest curve: 644.730774
Longest curve: 644.730774
Longest curve: 644.730774
Longest curve: 644.730774
Longest curve: 156.330032
Longest curve: 156.330032
Longest curve: 642.100891
Longest curve: 642.100891
Longest curve: 670.890869
48 patches
15 patch LOD groups
— FaceBSP —
2574 faces
2195 leafs
— MakeTreePortals —
5 tiny portals
0 bad portals
— FilterStructuralBrushesIntoTree —
430 structural brushes
1152 cluster references
— FloodEntities —
968 flooded leafs
— FillOutside —
1016 solid leafs
211 leafs filled
968 inside leafs
— CullSides —
144 hidden faces culled
428 coincident faces culled
— ClipSidesIntoTree —
WARNING: Couldn’t find image for shader textures/Battlegrounds/terrain_1
WARNING: Couldn’t find image for shader textures/battlegrounds/terrain2_2
WARNING: Couldn’t find image for shader textures/battlegrounds/terrain2_0to2
WARNING: Couldn’t find image for shader textures/Battlegrounds/terrain2_0to1
WARNING: Couldn’t find image for shader textures/battlegrounds/terrain2_1to2
WARNING: Couldn’t find image for shader textures/battlegrounds/terrain2_1
WARNING: Couldn’t find image for shader textures/battlegrounds/terrain_1to2
WARNING: Couldn’t find image for shader textures/Battlegrounds/terrain_0to1
WARNING: Couldn’t find image for shader textures/Battlegrounds/terrain_0
WARNING: Couldn’t find image for shader textures/battlegrounds/terrain_0to2
WARNING: Couldn’t find image for shader textures/Battlegrounds/terrain_2
WARNING: Couldn’t find image for shader textures/battlegrounds/terrain2_0
— FaceBSP —
1718 faces
1971 leafs
— MakeTreePortals —
10 tiny portals
0 bad portals
— FilterStructuralBrushesIntoTree —
430 structural brushes
1385 cluster references
— NumberClusters —
939 visclusters
2477 visportals
3617 solidfaces
— WritePortalFile —
writing C:/Program Files/Return to Castle Wolfenstein/Main/maps/bg30.prt
— FloodAreas —
1 areas
— AddTriangleModels —
Connection closed.
After this I click ok and it goes into vis stage.
What gives?