Error messages


(Cronium) #1

Hi, i have some error messages that i don´t understand at all… :???:
Could you help me out?

This is a error message i get when i try to run my map with “ambient” (i have “_color” to):
G_AddSpawnVarToken: MAX_SPAWN_VARS

What do you think about that?

This one is from GtkRadiant:s console when i compile the map:
WARNING: Couldn’t find image for shader textures/Bunkerbitches/terrain_4
WARNING: Couldn’t find image for shader textures/Bunkerbitches/terrain_0to4
WARNING: Couldn’t find image for shader textures/Bunkerbitches/terrain_2
WARNING: Couldn’t find image for shader textures/Bunkerbitches/terrain_1to2
WARNING: Couldn’t find image for shader textures/Bunkerbitches/terrain_1
WARNING: Couldn’t find image for shader textures/Bunkerbitches/terrain_0to1
WARNING: Couldn’t find image for shader textures/Bunkerbitches/terrain_0

The map name is “Bunkerbitches”.

Thank you!
/Thomas


(MindLink) #2

The “WARNING: Couldn’t find image for shader textures/Bunkerbitches/terrain_4” messages in GTK are normal when compiling Terrain from Easygen, don’t worry about those.

About the other problem, maybe you defined to many values in your worldspawn entitiy? Don’t know if there’s any limit.


(Cronium) #3

I made a snowmap with a couple of snowtextures and it works fine. The problem is that i want the snow to whirl up as i shoot on the ground like the inbuilt maps does. Can i achieve this? And how? Could i use the inbuilt shaders in easygen?


(redfella) #4

Try using _minlight instead of ambient. Its a better operation and it may rid you of your first compile error.

:chef:


(Cronium) #5

Thanks! :drink:


(redfella) #6

Ha! Now I’m getting it!

G_AddSpawnVarToken: MAX_SPAWN_VARS.

:disgust:

What now? Did you get your error fixed Cronium?