************ ERROR ************ MAX_MAP_VISIBILITY exceeded


(Jo0f) #1

Hi guys!

I’ve just started mapping again to finish an older project but now when I’m trying to compile the final bsp for the map I get the following error when VIS compiling starts:

************ ERROR ************
MAX_MAP_VISIBILITY exceeded

I’ve googled the error and everywhere I read suggestions to make the map more ‘detailed’ instead of structural… made sense for me because the map was like 90% structural. So now I’ve changed every possible brush into a detailed brush but I still get the same error message!

Does anybody know another solution to fix this error? Because I really cant make more detail brushes.

Thanks! :penguin:


(X-DOS) #2

the problem:
http://www.splashdamage.com/forums/showthread.php?t=17446
http://www.splashdamage.com/forums/showthread.php?t=16521

the solution:
http://www.pythononline.co.uk/et/tutorial18.htm


(Cambodunum) #3

uhm …

  • Worldspawn and add Key:_blocksize Value: 2048 2048 2048
  • create more detail-brushes xD
  • maybe your map is too big (cant remember the max-coordinates atm)
  • Also make sure to use caulk on any non-visible faces

greetz Cambo

(oops … didnt saw x-dos’s post)


(Jo0f) #4

Doh! Overlooked a huge section of structural brushes in a big area of the map… VIS is compiling now :slight_smile: thanks anyway


(sani) #5

Useful page here:
http://q3a.ath.cx/?editing=errors


(Paul) #6

I’m not sure but wasn’t there some compile option with -notrunk or something like that so it would work too?