I got this error when i compiled my map using lightstyles.
-light -fast -fastbounce -patchshadows -bounce 3 -filter -nocollapse -super 2
after the second bounce it says: ************ ERROR ************
MAX_MAP_SHADERS
anyone know how to fix this? do i have to reduce the # of lightstyles?
— Radiosity (bounce 2 of 3) —
0…1…2…3…4…5…6…7…8…9… (5)
6834 diffuse surfaces
35830 total lights
6902 culled lights
— IlluminateRawLightmap —
0…1…2…3…4…5…6…7…8…9… (909)
0 luxels illuminated
130732 vertexes illuminated
— IlluminateVertexes —
0…1…2…3…4…5…6…7…8…9… (10)
205909 vertexes illuminated
— StoreSurfaceLightmaps —
************ ERROR ************
MAX_MAP_SHADERS
Disconnecting