ERROR Compil : devmap g_script_geteventindex unknow event : playerstart


(Bloodman) #1

Hello ;

When i create a map ; i devmap my map on ET but when i go on limbo menu , my game ET block (freeze) and i must kill process. (resolve when you patch ET in 2.60 or 2.60b) on WINDOWS

My error is the next : devmap g_script_geteventindex unknow event : playerstart

How to do FIX this ?

I Use GTKRADIANT 1.4 on WINDOWS. The textures using with this map are the basic textures with GTK (blue texture).

A other problem is when i devmap is the problem of the “worldspawn” . GTK say : no worldspawn exist" but i have already the worldspawn in my map and the good spawnteam and good “mapcoordsmins an max”.

How to fix the second problem ?


(shagileo) #2

Check if you haven’t made any typos
mapcoordsmins
and mapcoordsmaxs

If that’s not the problem, scout this topic:
http://www.splashdamage.com/forums/showthread.php?t=15057


(Bloodman) #3

Not the mapcoordmins and max.

I have already the problem .

is it possible to resolve this problem when i create a tracemap ?

Before , with my old map ; i haven’t this problem when i just configure with “sv_pure 0” ; “g_gametype 2” and “devmap xxx”.

I read many tutorial who say to configure with this 3 options.


(Paul) #4

If you run the map without the script, do you still get the same erorr?


(Bloodman) #5

i have no script on my map !

Problem always exist .

i Wait for a solution ;…


(Bloodman) #6

Look the attached file (extract file with winzip or other).

It’s the .map.

Compile with GTKRADIANT and test map with ET.

Tell me if you have the error “unknow playerstart” on the ET console (²) ?


(UJERebel) #7

Didnt compiled yet, but i dont see a spawnflag for spawnactive…

Might this solve it?

Grtz:tongue:

nooby Rebel xd


(UJERebel) #8

I tried your map,

  1. yes i get the same error

but i dont see a spawnflag for spawnactive

When select this, Et crashes and sais, no spawnpoints found, so sorry, this wont work:(


(Qualmi) #9

edit (after realizing that 3d mapcoords was not the reason for freeze): so the error normally occurs when you have sth wrong with your mapcoords. what first came into my mind when i saw your map is that your mapcoords where set with the x, y, z. that is wrong. you only have to set it in x,y coordinates.

first thought that this would be the error, but after i used your edited worldspawn keys which were

unedited:
mapcoordsmins: -8 200 0
mapcoorsmaxs: 456 -8 0

edited:
mapcoordsmins: -8 200
mapcoorsmaxs: 456 -8

the map still froze. so i was like oO.

use these here and you will get your map working

new coordinates:

mapcoordsmins: -256 448
mapcoorsmaxs: 704 -256

i guess they were too small ? really dont have a clue, but your map in general is very very small. your mapcoords also. i only made them bigger and now it works.

now is there a certain limit about mapcoords ?


(Bloodman) #10

what’s the spawflag ; spawnactive ?

No tutorial talk of spawnflag or spawnactive to compile a map ?

Where i find it on GTK ?


(UJERebel) #11

[QUOTE=Bloodman;196464]what’s the spawflag ; spawnactive ?

No tutorial talk of spawnflag or spawnactive to compile a map ?

Where i find it on GTK ?[/QUOTE]

when you make a entity, every evtity can do a unikue thing, but you can change this a little bit , with spawlflags , wich you can see when you press N while selecting a entity

Here you see the entity window of the worldspawn

The check boxes change your spawnflags, when checked, they will add a certain spawnflag value, for example: key=spawnflags valeu= 4

You can also, instead of checking the boxes; just add the key and value, as show above :slight_smile:

Hope this will help you

Grtz

Rebel:stroggtapir:


(Qualmi) #12

ah…and not to forget about your “unknow event : playerstart” error. thats sth totally different. your main problem with the map was the coordinates-thingie. you gave a map that freezes. you cant just say only because you upgraded to 2.6b the error is fixxed. no. its still there and if you wanna release your map then it wont be playable at 2.55.

hm…but i dont wanna talk you into oblivion. the playestart error is not so heavy, caus the game can go on. best would be you learn a bit about scripting (if you want to fix it instantly), or just map along a bit without any scripting (which probably is the best). you can still touch scripting lateron and then examine what this playerstart error is all about.


(-SSF-Sage) #13
devmap g_script_geteventindex unknow event : playerstart

This kind of errors occurs when you are on devmap mode without a valid script file (includes game_manager) and script_multiplayer with scriptname game_manager. Not a real error.