Ydnar, I really need your help here buddy, I am a mapper for sof2 and I am using q3map_2.3.38_win32_x86
When I compile it’s not recognizing anything in the tools shader, like anything in this path
C:\SoF2SDK\base extures ools. what’s suppose to be there is _blockplayer
_clip and so on, tools from the tool.shader
Can you please tell me what I am doing wrong?