Erdenberg b1 released


(sani) #1


After a few geeky months, a new map is finally finished. It was planned to require teamwork and usability of all classes. The map is tested and proven playable on 2on2, 3on3 and 5on5 forms.

The axis are holding a small town of Erdenberg as one of their headquarters. With the power of two Flak88 cannons they are firing down the allied supply planes. The allies are now sending a special crew to disable the enemy cannons and take over the town in order to continue their battle.
Screenshots



Statements

Downloads

[ul]
[li]Primary (sani.dlnet.org)[/li][li]Secondary (wolfmap.de)[/ul][/li]Credits

[ul][li]Authors:[/li]fi sani
fi Hukk

[li]Testers:[/li]eu ORDER Banana
fi w0bble[/ul]
Contact

[ul]
[li]#w0bble[/li][li]#et.mapping[/li][/ul]


(Cambodunum) #2

… nice looking map
… congratz


(UJERebel) #3

Yea, it’s really looking good.

I havent test it yet… but i really like a ‘teamplay’ map, GREAT idea :smiley:


(shagileo) #4

Judging by those screenshots, it looks nice indeed.
Gives me the feeling of Supply and mp_Beach (indoors)

Might give it a go later on, but so far, nice job


(CyburK) #5

had a quick walk through and it looks good and the ways seem to be well planned. in some corridors you could add some detail or signs for better orientation.

greetings

cyburk


(Shownie) #6

This map looks very nice, I hope I will see this on servers I play on :slight_smile:

GJ!


(Berzerkr) #7

Tracemap is missing and the destroyed Flak has no texture.
The Flak needs more texturing, all in the same texture looks boring.

Good photo of a Flak 8,8 cm
Flak 8,8 camouflage paint


(IndyJones) #8

maybe use that one?

http://www.wolfmap.de/comments.php?news_id=2362


(pred4to5) #9

et says that those models have too many vertex, on my map… :rolleyes:


(IndyJones) #10

use misc_model.


(sani) #11

[QUOTE=IndyJones;235178]maybe use that one?
http://www.wolfmap.de/screenshots/german_artillery.jpg
http://www.wolfmap.de/comments.php?news_id=2362[/QUOTE]
Never got it working. Solution was to split up the model. Like I can do that :stuck_out_tongue:
E: Can’t setstate misc_model?


(Magic) #12

Have tested both - and works as “misc model” - nice models btw :slight_smile:


(pred4to5) #13

use misc_model.

Thanks :slight_smile:

_