in g_weapon.c:
void Weapon_Artillery(gentity_t *ent) {
...
if( ent->client->sess.skill[SK_SIGNALS] >= 3 )
bomb->nextthink = level.time + 8950 + 2000 * i + crandom() * 800;
else
bomb->nextthink = level.time + 8950 + 2000 * i + crandom() * 800;
Hmm. Yeah :moo:
Wonder what was planned here?

