Is it possible to make environment map masks to stop Env effects (chrome, etc…) on some textures parts? Thanks for your answers! :bump:
Envmap mask?
obsidian
(obsidian)
#2
Not really sure what you are asking… are you trying to create a metal texture where part of it is shiny and reflective?
If that’s the case, then create the metal texture with an alpha channel and blendFunc blend in the second stage, overlayed onto a tcGen environment texture in the first stage.
obsidian
(obsidian)
#4
Quake 3 (or any other Q3 engine game) has plenty of examples of this effect. It’s a pretty standard effect.