Hi all,
I have an info_player_intermission that is behaving in an undesirable way.
I have an info_player_deathmatch which is where I want spectators to spawn.
At the end of the map, I want everyone to have a view from the info_player_intermission.
Every combination of info_player_intermission I tried gave the same results.
Spectators spawn at and the end of map view is from the info_player_intermission.
I was thinking I could just disable the info_player_intermission via scripting until just before the map ends.
There is a kill function and a remove function for entities on Chrucker’s site.
Alertentity is one of the functions I need but I don’t see a disable or toggle.
Will kill or remove work or will those eliminate the entity to make alerting it impossible?
Is there a better way to accomplish what I’m trying to do?
Thanks for any help.

