Entity Leaked


(Mapper X) #1

Hi all,

I’ve got a problem with a model.

It’s the models/mapobjects/light/cagelight.md3 model.

When I do a bsp it says that this model is leaked.

I’ve got 4 cagelights in my map and only one gets the error.

Please tell me what to do :???:


(nUllSkillZ) #2

If your model siticks in a structural brush just move it a little bit so that it does no longer stick in the structural brush.


(Mapper X) #3

Ok, thx Null


(DAbell) #4

This is a problem with a particular version of q3map2 apparently i had the same problem and it just kept jumping from entity to the next, i just ignore the message it doesn’t affect the compilation of the level at all.

You might wanna try downloading the latest q3map2 from ydnar which might help the situation do a search to find download location.


(Aikon) #5

Actually, I think this has something to do with the model itself. I tried this cagelight, and the map leaked. I put another model there, and the map compiled perfectly fine. I don’t know what’s up with this…!help?

Also: I have the latest version of Q3Map2


(Eh?) #6

Check to make sure you don’t have any strange Origin keys for your entity. I once copied a speaker from an old map into a new one with different bounds, and even though I dragged the entity inside my new map, the Origin values still had the old values, which were outside of the new map, which caused the ‘Entity Leaked’ error.

Hopefully run-on sentences don’t cause any problems… :blah:


(Mapper X) #7

Normally the cagelight model has to work,

Drakir used it in Navarone, I will ignore the ‘entity leaked’ messages.

DAbell u were right, it just keeps jumping from entity to the next.

:smiley:


(The Wanderer) #8

The entity leaked is just a warning. Your map is fine, you can just ignore it. Also I think if you give the entity a scriptname you will not have the problem anymore but you don’t really have to do this since it’s just a warning like I said.
You have to be careful however cause sometimes your map might really heave a leak and you can confuse this for the entity leaked warning. Usually though if the map is really leaking you get a message in the dos window in capital letters. Something like


LEAKED



(Aikon) #9

Thx for the info, Wanderer.


(Mapper X) #10

Yeeh, my map isn’t leaked, so I’ll ignore the ‘entity leaked’ messages.

Thx alot all of u! :clap: