Entity leaked @ func_door_rotating


(Qexpres) #1

Hello,
I’m wondering why this error (Entity leaked) repeately comes up when I try to compile my map. Every time I’m trying to figure out what the problem is I notice it is a part of a func_door rotating entity with an origin. I would really appreciate if someone could help me out… If you need more information about the map, just ask what you need.

Thank you in advance.

PS: Don’t mind my bad english; I’m doing my best :stuck_out_tongue:

EDIT: By the way, I couldn’t find any problems like this in this forum, else I had never started this topic.


(DAbell) #2

I have this problem on my map it seems to happen only when i use current versions of q3map2, i just ignore it because it doesn’t seem to matter that its leaked or not. I did try remaking the entities and stuff like that and it just moved to another one in the map somewhere. There are posted threads about it put in “entity leaked” in the search field up top and you should find it.

Hope this helps you.

David


(Qexpres) #3

Yes, well, I hope there is an explanation for it, but thanks anyway. :slight_smile:
I allready used the search-option, but without any good results.


(Loffy) #4

Sometimes when I get an “entity leaked” I just toss away that entity. I’ll remake it, and often it works perfect after that.
There’s alot of trial and error in mapping and the tools are not 100% bugfree. I save often.
//L.


(2Bit) #5

I don’t know if this will fix your problem, but it always does the trick for me when I get entity leak for a rotating door.

When this happens I check the door frame surrounding my door, and find it is a structural brush. I change it to a detail brush and then the compile is fine.

You probably know that the compiler doesn’t like entities to be placed within structural brushes, and this seems to be the case for the origins in doors too.

I hope this helps :smiley:


(Ifurita) #6

I’m using the latest version of Q3Map2 and I always get at least one entity that is ‘leaked’. However, it does nothing to stop the compile nor does it affect the map, so I disregard the message. Just remember to de-select the leaked entity before you do any further modifications


(Qexpres) #7

Yay, I solved my problem by making the surrounding brushes detailed. :smiley:
Everyone, thanks!

If you guys don’t mind I still have a question about a texture…
I made an image in .jpg format, I put it in textures/unknown_textures/ , I can use the textures in radiant, but ET can’t find it or something.
I also made the same image in .tga format, but it still doesn’t work.
What more do I need to look after to actually see it in my map?

Thanks :slight_smile:


(nUllSkillZ) #8

You get an entity leaked message if an entity sticks in a structural brush.

The length and width of your texture have to be powers of 2:
1, 2, 4, 8, 16, 32 ,64 ,128, 256, 512 (, 1024 )


(Qexpres) #9

So can I use these:
256 × 512
and
512 × 384
or only
64 × 64 or something?


(Ifurita) #10

The length of each side has to be a power of 2. Your first and third examples work. The second does not since 384 is not a power of 2, not even for some powers of 2 :wink:


(Qexpres) #11

Ah, ok thanks.
I’ll try it tomorrow, now I have no time for it… :frowning:
I hope it will work. :slight_smile:


(CooperHawkes) #12

it is for 8.5849625 :wink: g SCNR :nag:
once again /me is saying stupid things :wink:


(Qexpres) #13

Yay, it works now! :smiley:
I’ve got a really big clan-picture in my map now (I’m not sure it stays 1024 × 1024, because it’s kinda big :P).
It’s still a map for testing things, but it would be great if I can still finish it. Right now I need to learn scripting… I just can’t find the right tutorials for it, but I keep searching. :slight_smile:

Thanks for al your help!

Greetz Qexpres


(Ifurita) #14

Everything in moderation. I find that’s it’s a lot more effective to add a small (256 x 128) poster with your clan info here and there, which blends in with the map than hitting people over the head with giant clan posters.

What kind of scripts are you looking for? I wrote a scripting tutorial that can be found on the site linked in my sig.


(Qexpres) #15

Well, I’m looking for scripttutorials for maps (triggerscripts for example, or are there only triggerscripts? :P). I’m going to learn it nice and slowly :). Any help is welcome.


(EB) #16

click on the link in Ifurita’s signature…


(Qexpres) #17

Sorry, but with scripting for maps I do not mean cfg’s… I allready know alot of that and there are many tutorials about it.
What I mean is everything you can put in your mapname.script like mover scripts for example.
I hope you guys know what I mean? :slight_smile:

Thx anyway


(Ifurita) #18

Did you bother to look under the mapping section?


(Qexpres) #19

Oh my god, I’m really sorried. I did look there, but I thought it was one whole tutorial with images, but now i see they are links.
Once again my apologize. Thank you for the link, I’m going to look what’s on it.

Greetz and thanks from Qexpres