Hello,
I need to know which entity can repeat the sparks routine? I tried to use the func_timer connected with gunsparks, but it seems to be wrong.
Frequency: 0.4 seconds
Anyone? 
Greetings,
Igloo
Hello,
I need to know which entity can repeat the sparks routine? I tried to use the func_timer connected with gunsparks, but it seems to be wrong.
Frequency: 0.4 seconds
Anyone? 
Greetings,
Igloo
Hi, before you try the target_script_trigger, is your func_timer set to āstart onā? it might just be that its not on.
I think you need to use a target_script_trigger with ātarget runā key. target your func_timer to the target_script_trigger, then the target_script_trigger will alert your gunsparks in script.
gun_sparker //target_script_trigger
{
trigger run
{
alertentity gunsparks_targetname
}
}
that should work. gl.
Hmm, doesnāt work⦠Hmm I need it, itās really urgent. If you would check it yourself and share with a working solution. [no effects/no errors I mean]
Thanks anyway.
Greetings,
Igloo
k, I just tested a func_timer targetting a props_gunsparks and it does work.
After I turned on my wolfparticles that is⦠doh.
seta cg_wolfparticles ā1ā needs to be on to see the sparks
also make sure your timer is set to āstart_onā.
this is what I just tested, map:
// entity 1
{
"classname" "props_gunsparks"
"origin" "128 48 -96"
"health" "30"
"speed" "50"
"targetname" "spark"
}
// entity 2
{
"spawnflags" "1"
"target" "spark"
"origin" "128 -72 -96"
"classname" "func_timer"
}
So no worries, your wolfparticles are probably just off. 8)
Cool, works. Donāt know what I was doing wrong, but nvm.
The only case is to let sparks be displayed not from the beginning, but a chosen moment. And after some period stop the activity. I tried, but I have no alternatives more for that - havenāt ever experimented so much⦠
Thanks!
Greetings,
Igloo
// edit: maybe itās possible to hide/show the func_timer [setstate]? I keep thinking stillā¦
ye, cg_wolfparticles is usually the first thing turned off for fps improvement.
Obviously, donāt have it āstart_onā and āalertentityā the func_timer to switch it on later. Lots of noob tutorials in the sticky on how to go about it.
I am not a noob in mapping. \o/
Itās all I wanted to know, thx. I could manage with rest.
Greetings,
Igloo