[QUOTE=Bettik;334914]You’re kind of proving the point that they are pretty good as is, though. Nothing is so powerful that one of that class will be enough to be truly effective against any entire enemy team. With 8 people on a team and only 4 classes to choose from, you’re going to have multiple of the same class. In fact, you always should.
I’m glad that you can’t just have one Engy on defense set up a turret and act as the primary defense of an area. I think turrets are more designed to be a deterrent than a tank - a distraction/annoyance that has to be dealt with first before moving ahead in an area. They draw attention/fire allowing the Engy and his teammates the opportunity to deal with the aggressor(s) with less risk to themselves.
I also think people may be subconsciously comparing them to examples of what they assume a turret should be like based upon examples from other games when they really shouldn’t (i.e. TF2).
EDIT: I would chime in about the Operative’s ability to control turrets, too, but I honestly have little experience with that. Can anyone inform us of how effective or not that might make, for example, a well placed gattling turret? I assume that effectively removes the much maligned slow tracking ability of turrets from the equation.[/QUOTE]
When the op controls the gatling turret its more like a MG nest but you can look 360 degrees and look high and low with ease. Its camera also looks clearer then first two turrets and i find it very useful when wanting to watch an area for groups and possibly hold them back without risking myself or my position, sooooooo many ways this can help with all kinds of strategies. Also as long as you know exactly where to look on the map i havnt found a range as of yet for the remote control so you can be very far away or hidden from where its at.
Lol i love comming across controlled turrets and running cirlces around them and shooting while they spin 360s trying to get me, always a suprise at first when it tracks all the way around and precise.