Engineers and the EV


(Killerbannapple) #1

I was playing on bridge recently and have noticed a lot of people selecting engineer classes at the start of the match, running to the EV, repairing for 2-3 seconds then dying. They then proceed to do this 5 or 6 more times until the EV if fully repaired. The problem here is that…
A: this works eventually
B: the defenders can only stall the inevitable

What if either engineers had to prepare their repair tool briefly before using it causing quick short repairs to be ineffective, or the EV gains reduced repair effectviness for the first 1.5 seconds of repair.

To clarify I’m not talking about sneaky engineers which ninja repair the EV when no ones looking.
This would make actual defending the engineer important.


(Faraleth) #2

I’ve played against entire teams of engineers on that map, that have barely been able to get it repaired half way. So the fact the defenders “can do nothing about it” is very untrue, and I can’t particularly say that tactic works very well either - all the ended up doing was dying over-and-over while suicide bombarding the EV, only to be squished before they could get close.

The first objective on Bridge is very defender-biased as it is, I personally don’t feel this implementation would help in any way. All the defenders need to do is guard the EV more closely - engineers can’t attack while repairing, so what were the defenders doing the whole time?

Just my 2 cents :wink:


(Killerbannapple) #3

It is possible to kill them however even taking a second will allow them to repair the EV a little each time. I have just found it to be very difficult to instantly kill rushing engineers before they can do anything. P.s. I usually play in pubs so my team is generally off shooting a wall somewhere near spawn.


(Faraleth) #4

Too true… :frowning:


(Ritobasu) #5

No. Suicide Engineers happen on pubs because it works, but try doing that in a competitive setting and you’d be lucky to even get near the EV.

There is a way to stop bumrushing engineers and that’s establishing a firm boundary at chokepoints, and hunting down spawned enemies so they don’t have a chance to establish themselves in places like Bridge’s overpass and house. Heck, go camp their base and trap them if your team is solid enough to do that, but in many cases there’s always going to be one person that breaks the line and ninja repairs while everybody else is busy spawncamping. That can literally cost games, so use common sense and be careful not to overextend and spread your defense thinly.


(3N1GM4) #6

this generally happens when the defenders are defending BEHIND the EV, say at the top of the T (looking at that stairway) or in the nook back behind the EV. Solution to the problem is move the d line up. If that doesn’t work, then I don’t believe this penalty would save you much either.


(Aazhyd) #7

So you are stomping the other team, so they have to resort to suicide repairing and you are COMPLAINING about it???

Mind boggling, this. That part of the map is already bad enough for the attackers.

Some people…


(Maverix) #8

How is this even a problem? Do you prefer rounds where the EV never gets repaired? You are literally complaining about how you’re unable to stop the very FIRST objective of the game from being accomplished.


(B_Montiel) #9

Suicidal squads work very effectively on chapel as closest defending positions close the EV are hard to hold for a long period of time (when the EV sits at its original location). But on bridge, as long as you defend properly, aka on the EV surroundings, it’s pretty much impossible to suicide repair in an efficient way.

Suicide repairs are in my opinion part of the game, and it does work in competitive as an attention catcher that can be very useful for the rest of the team.

Currently, the safe repair gaps are very tight not to say totally absent on a close balanced game. Putting delay or reduced repair effectiveness during first seconds sound horrible solutions to me. Bear in mind, on a proper pub 6v6, there should not be more than 2 engineers in the attacking team. If there’s more and they still achieve to get the EV repaired, that’s mainly because defenders are not doing their job at all. 3 engineers is a literal stupidity, that will slow you down at the end because the team won’t be able to do a clear full sweep.

And by the way, during EV maps, the “EV repaired” first objective is supposed to be fairly easy for the attackers. I’ve rarely seen the escort being done in less than 5 minutes in a totally balanced game with no mistakes done by the defending side. Bridge can be called a defence-sided map with no doubt only due to the first objective being way harder than it should.


(Lumi) #10

[quote=“Killerbanapple;20313”]I was playing on bridge recently and have noticed a lot of people selecting engineer classes at the start of the match, running to the EV, repairing for 2-3 seconds then dying. They then proceed to do this 5 or 6 more times until the EV if fully repaired. The problem here is that…
A: this works eventually
B: the defenders can only stall the inevitable

What if either engineers had to prepare their repair tool briefly before using it causing quick short repairs to be ineffective, or the EV gains reduced repair effectviness for the first 1.5 seconds of repair.

To clarify I’m not talking about sneaky engineers which ninja repair the EV when no ones looking.
This would make actual defending the engineer important.[/quote]

That map is quite defender sided overall, so sometimes, when the game is close, it’s the only possibility the attacking side has to progress with the EV. It’s just that getting past that initial repair is a pain. Once that is done, you get the closer spawn and you can breathe. It’s a viable and necessary tactic in many games on bridge and I would definitely not want it to be removed or tweaked in any form, otherwise the entire map needs a reworks.


(3N1GM4) #11

What would be the reasoning to take an engineer over say, skyhammer with the mechanic perk?


(Jostabeere) #12

[quote=“Ritobasu;110814”]No. Suicide Engineers happen on pubs because it works, but try doing that in a competitive setting and you’d be lucky to even get near the EV.

There is a way to stop bumrushing engineers and that’s establishing a firm boundary at chokepoints, and hunting down spawned enemies so they don’t have a chance to establish themselves in places like Bridge’s overpass and house. Heck, go camp their base and trap them if your team is solid enough to do that, but in many cases there’s always going to be one person that breaks the line and ninja repairs while everybody else is busy spawncamping. That can literally cost games, so use common sense and be careful not to overextend and spread your defense thinly.[/quote]

A bad mechanic shouldn’t be justified because “it doesn’t work in comp” Pub is a much bigger part of this game than comp and the game should be more blanced around pubs.


(3N1GM4) #13

[quote=“Jostabeere;110997”][quote=“Ritobasu;110814”]No. Suicide Engineers happen on pubs because it works, but try doing that in a competitive setting and you’d be lucky to even get near the EV.

There is a way to stop bumrushing engineers and that’s establishing a firm boundary at chokepoints, and hunting down spawned enemies so they don’t have a chance to establish themselves in places like Bridge’s overpass and house. Heck, go camp their base and trap them if your team is solid enough to do that, but in many cases there’s always going to be one person that breaks the line and ninja repairs while everybody else is busy spawncamping. That can literally cost games, so use common sense and be careful not to overextend and spread your defense thinly.[/quote]

A bad mechanic shouldn’t be justified because “it doesn’t work in comp” Pub is a much bigger part of this game than comp and the game should be more blanced around pubs.[/quote]

Whole heartedly wrong. The devs have already stated the game is being designed for 5v5 competitive.


(Jostabeere) #14

[quote=“3N1GM4;110999”][quote=“Jostabeere;110997”][quote=“Ritobasu;110814”]No. Suicide Engineers happen on pubs because it works, but try doing that in a competitive setting and you’d be lucky to even get near the EV.

There is a way to stop bumrushing engineers and that’s establishing a firm boundary at chokepoints, and hunting down spawned enemies so they don’t have a chance to establish themselves in places like Bridge’s overpass and house. Heck, go camp their base and trap them if your team is solid enough to do that, but in many cases there’s always going to be one person that breaks the line and ninja repairs while everybody else is busy spawncamping. That can literally cost games, so use common sense and be careful not to overextend and spread your defense thinly.[/quote]

A bad mechanic shouldn’t be justified because “it doesn’t work in comp” Pub is a much bigger part of this game than comp and the game should be more blanced around pubs.[/quote]

Whole heartedly wrong. The devs have already stated the game is being designed for 5v5 competitive. [/quote]

And that’s why competitive is broken as fuck. Devs mabye stated it but the current state shows pub at the main part.

  • More people playing pub
  • balance in pub is better

(DeadAlive) #15

I think the engys are fine. Many times a team doesn’t have enough, or they don’t rush in, and camp instead.

Most games I play, defender fire support is very heavy, and EV’s get destroyed quickly. The #1 problem with objective games is getting teammates to actually work the objective, so I wouldn’t favor anything that makes it harder to repair.