(Engineer) Techie


(fryszopen) #1

(Techie)
Class- Engineer
HP- (100hp)
Speed- (430)

Profile-
Nationality: (Pending, tho I would love to see the first Latin American Merc)
Age:22

He’s your typical tech nerdy. He is very intelligent (and he knows it) thus being very enthusiastic about what he does.
VideoGame Lover (especially war games) since he was a just a kiddo; Graduated in Electrical Engineering, Techie is a Contract engineer that one day decide to match his love for war video games and knowledge in engineer creating what he calls his MAGNUM OPUS: Elektra, a potent EMP grenade capable of frying any electronic device in the vicinity.

(Ability #1)
Cooldown- (15 seconds each.)
Duration- (5 seconds)
(He is given 2 EMP grenade capable of disabling enemies deployables for 5 seconds, and if an enemy gets hit by the electromagnetic pulse, he/she is unable of using any active ability for 3 seconds)

(PassiveAbility)
Cooldown- 7 seconds.
Duration- 0.5 Seconds.
(A radar that emits a pulse that detects enemies deployables, in a radius of 10m. Detected devices appear in the HUD of allies, similar to how detected enemies appear in the allied HUD.)

Weapons-
Primary- ASG .45 (Automatic Submachine Gun). A weapon based on the real-life UMP .45 ACP, in design as in stats.
Damage: Body: 15. Head: 29
Rate of fire: 600 RPM
Effective Range: Min:10m, Max:21m
High Recoil
Ammo; Default: 3 mags. Max: 5
Mag Capacity: 25 bullets
Time to reload: 1.9s.
Mobility: 90%
Time to aim: 0.27s

.Secondary- AP18 (Automatic Pistol 18). (Based on real-life Glock 18.)
Damage: Body: 7. Head: 16
Rate of fire: 1000rpm
Effective Range: Min:6m, Max: 15
High recoil
Ammo: Default: 3 mags, Max:6
Mag Capacity: 17 bullets.
Time to reload: 1.5s
Mobility: 95%
Time to aim: 0.23s

Melee- Telescopic Steel Baton
Damage: Fast Attack: 45, Heavy Attack: 85
Mobility: 100%
Range: 1.17m
Rate of fire: 110rpm

Notes
If I made an error pls tell me down below.
Images used are not of my belonging


(Muddy Muddy Mud Nade) #2

Other than the new weapons, don’t really think those are necessary, I think this is pretty cool. 5 seconds might be a little long, though, and maybe it shouldn’t affect players. Would kinda be an instant win with a well coordinated team.