At the moment, Fletcher is king – and it’s really silly to the degree that he is now king.
Proxy has been useless for eons now. This newest patch to decrease the radius of her mines is a slap in the face. She just needs a fundamental buff to bring her up to speed with the other two engis. I would suggest: replace mines with some other very strong and unique ability, or simply increase her health to match the other engis (while maintaining her incredible movement speed.)
Bushwacker used to be interesting and fun, but he’s been nerfed into the ground. The Kek was king, now it’s meh. His turret was strong, now it’s meh. His health is standard, and his movement was never anything to write home about. The fix here is to either make him a little tankier (120 hp), or simply undo the DPS nerfs to Bush (buffing the Kek would make Bush viable again.)
Fletcher is way, way too str0nk at the moment. The Ahnuhld can now do 140 damage in two shots in a very short time – at pretty much any reasonable distance. Having an Empire-9 secondary means he can finish people off extremely easily. Tack on 3 Sticky grenades that he can detonate mid-air with no start-up time (unlike Fragger) that do NINETY damage each and ONE HUNDRED damage with sticks – and just toss in +10 movement above Bush, and you’ve got yourself the best Engi, if not the best merc in the game right now.
Fletcher needs some nerfs on all fronts:
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Decreased damage on stickies (60 - 70 damage stickies are far more reasonable than 90.)
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Increase refresh rate on stickies to 10 seconds – refreshing every 8 seconds is crazy.
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Decrease damage output of the Ahnuhld on each shot. The distance and rate of fire guarantees that in most situations you can land 2 shots consecutively with relative ease. Currently this gives him a quick 150 damage output. Nerfing the max single shot damage to 60 brings this down to a quick 120 damage output – far more reasonable.
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Nerf his movement speed buff to match Bush’s. There’s really no reason a character with this much health (110) and damage output (massive) deserves a movement bonus.