The only class which does objectives is the engineer. Either you have everyone doing the objectives or the engineer does it all.
Let’s check the maps:
London Bridge:
[ul]
[li] 1. Objective: Repair the EV - Engi[/li] - Side objectives: Destroy barricades - Engi
[li] 2. Objective: Steal the 2 ammo things - All[/li][li](3. Objective: Repair the EV when destroyed - Engi)[/li][/ul]
Waterloo:
[ul]
[li] 1. Objective: Destroy the wall - Engi[/li] - Side objective: Repair the pump - Engi
[li] 2. Objective: Hack the console - All[/li] - Side objective: Repair the pump - Engi
[li] 3. Objective: Destroy the 2 containers - Engi[/li][/ul]
White Chapel:
[ul]
[li] 1. Objective: Repair the EV - Engi [/li][li] 2. Objective: Steal all ammo things - All [/li][li] 3. Objective: Repair the lift at the 2 consoles - Engi[/li] - Side objective: Repair protection walls - Engi
[li] 4. Objective: Deploy the 2 ammo things - All[/li][/ul]
Camden: The same.
For comparison an example from QW:
Refinery:
[ul]
[li] 1. Objective: Repair the MCP (and deploy it) - Engi [/li] - Side objectives: Build up guard tower and MG nests - Engi
[li] 2. Objective: Hack the generator - Cvops [/li] - Side objective: Destroy the barricade - Soldier
- Side objective: Build the mini bridge - Engi
[li] 3. Objective: Destroy the 2 Strogg things - Soldier[/li][/ul]
As you can see here, in QW we needed 3 classes to complete the map and in DB we need mainly only 1 class.
I would like to see more classes getting involved in the “objective-doing” process, so they gain in usage.
It’s also not bad that everyone can steal and deploy the ammo things, but maybe the side objetives could be done by other classes. For example hacking a PC for the lift as a cvops.


