This thread should be of great help for people trying to patch and fix the ET engine code, released under the GPL in 2010.
This thread is informational only. It tries to collect community feedback and therefore can be seen as a contribution on an informational basis.
The way it works is that people post issues here they think might fit. What results, in best case, is an entry in the first post’s overview table, which tries to collect everything important emerged out of this thread. But not only that, it contains a basic overview on issues discussed over the last year here at Splash Damage Forums. I at least tried to achieve that goal. (So far i have been through many threads over the last year which seemed to be important to me and remarked everything in the overview table. If you find something undocumented, report!)
If there are solutions to a specific issue, i would be glad to receive that kind of solution, so that i can link it in this thread.
This thread is also the place for general discussion and everything related to the topic.
Overview on collected issues:
- [li]Unpure client detected. Invalid .PK3 files referenced![/li]unsolved
[li]The engine does not truncate oversize servercommands. trap_SendServerCommand() to a client of over 1022 bytes will crash the client.[/li]solved - see PBF B001
[li]exiting limbo menu stops all sounds[/li]unsolved
[li]level.time gets reset when a map goes into overtime[/li]unsolved
[li]trap_R_DrawRotatedPic can’t stretch/skew the image according to it’s width/height parameters[/li]unsolved
[li]typo in the engine RTCW and W:ET engine source at \win32\qgl.c[/li]solved
[li]fix annoying console bug with ^[/li]unsolved
(see svn changelog for more)
Links worth watching:
[ol]
[li]http://games.chruker.dk/enemy_territory/modding_project_bugfix.php - The goal of this project is to provide modders in the ET community with a SDK code base that contains fixes for various bugs which are present in the stock etmain game (version 2.60).[/li][/ol]
Features which might fit:
- [li]improving sound support (make it possible to use full spectrum of .wav and .mp3)[/li]unsolved
[li]improving file system[/li]unsolved
[li]anti cheat support[/li]unsolved
[li]global client authentication, similar to etkey to keep compatibility with old mods (e.g. xpsave)[/li]unsolved
[li]Support for png textures[/li]unsolved for ET
[li]Add a new and better zip technology[/li]unsolved
[li]Increase HunkMegs by default[/li]unsolved
[li]Increase MaxEntity limit[/li]unsolved
If you do not feel like beeing quoted above, just pm me and i will remove your quote.
Also i might have marked things unsolved which are already done.
but definetely a link worth fitting in such a project. Thanks for the reminder, i will put it near the overview table. 
You actually would be one of the very few persons i would trust when working on engine stuff.
It will be more organized and information can be gained from this thread more easily. It is also more up to date, and kinda should wake people up to work on the engine code. This thread here should be a great help for them, as i will collect all the things i find.