I was wondering if there is any hope for an Enemy Territory 2. I’m sure I am not the first in saying ET:QW is NOT an ET2.
There is a large base out there that is looking for a TRUE FPS game.
Not these new First Vehicle Shooter games that turn the game into a button mashing contest.
Graphics are not the only thing that make a game good.
Maybe we should setup a Petition requesting that they make ET2.
Some things that make ET1 unique, and what should be retained in ET2.
Tuned for First Person view, FPS to me means First Person.
Player Models
Hmm Allied and Axis sounds like ET
The icon of the players Head down in the left corner
This truly connects the game to the older versions.
General Movement/Bunny Hopping
The physics in the game are very unique and should be kept that way.
Cross hair customization
Down to just a dot on the screen.
Fast Pace
Sprint bar and overall normal speed
Hit Box accuracy
The head taking more damage than the body
Weapon Balance
Teamwork
Maps
Objective based
A good example of a different type of map from the standard maps is Base Race
It still keeps the heart alive, but pumps the blood at a different rate
MODS
Multikill/Killing spree etc…
Stats
Rambo Medics
Allow by default
Keep the classes like they are, but enable server side configs to disallow medics to heal themselves etc…
This can apply to almost any class
What I don’t want to see.
Weapons
Plasma guns etc…
Maps
That are built for the vehicles and the true FPS aspect was an after thought.
Vehicles
Keep them they way they are in ET1
Planes
Make some sort of objective that will fly in a computer controlled bomber
I’m sure plenty people have input on what a true ET2 would look and feel like.
I probably beating a dead horse at this point, I doubt we will ever see a true ET2. I’m just tired of seeing great games turned into eye candy.
Already been thinking about it, ET with better graphics, more modes, options etc.
Base it on another engine, though considering it would be a ‘rogue’ project it might not be called ET…?
We’ll see I guess. I’ll try to put something together about what should be unique about this ‘mod’ and see if we can get a good team together. I’m pretty busy at the moment which means it might not happen (with me) for a while. But I’m sure as hell going to try it at some point.
I believe you aren’t giving ET:QW the love it needs.
Of course it’s not W:ET 2, otherwise it would be named as such!
Even if it might not be obvious, ET:QW IS an FPS game. Infantry is of course on foot and can only be used to complete objectives (you can’t camp with a tank to capture a spawn for example). Also, the vehicles can be disabled on a server. That’s quite a step from other games where vehicles mean mostly everything.
It’s just a setting, in this case the “Wolfenstein” universe. It has nothing to do with the “ET” concept if you look at ET:QW.
That is a graphics thing, imo. ETPro players could replace the head with something else, so seems some people could do without. With other words: it’s personal preference.
If you were to comment about bunny hopping, then yes, there are a lot of fruitcakes trying to bunny hop.
Also, it’s not so easy to mimic a game’s physics. id Tech 3 vs. id Tech 4 works quite different.
Very well possible, seems you didn’t try hard enough. Just make the “spread” markers invisible, choose “the dot” and voila.
I believe the devs chose specifically for unlimited sprint because the terrain is so open. Otherwhise, people would focus even more on the vehicles you hate!
ET:QW has it. I only don’t know what the damage ratios are, or how big those hitboxes are.
Ehr, I’m pretty sure the weapons have been analyzed to a great extent. They just used different formulas to calculate the whole of it. W:ET uses symmetrical teams, so those are easier.
Also, teamwork is something the game can’t offer by itself. If you have some smartypants on your W:ET server just running around like beheaded chickens, I’m pretty sure there won’t be any teamwork.
It just takes time for everyone to learn how to play ET:QW just like W:ET used to be a mess. And to make matters more difficult, people are sticking to their ancient W:ET habits.
In the end, ET:QW enforces teamwork more than W:ET with it’s “mission system”. So teamwork sure is possible.
You are joking, right? Maps are still objective based, don’t plan on winning one map with snipers alone.
Also, base race was a custom map. ET:QW’s mapping editor isn’t even released yet…
Muh? Real mods can only be made when the SDK is released, so that is unfair to compare.
And the whole “rambo medics” thing was actually W:ET’s greatest flaw: some classes can be self-sufficient. I can’t say if ET:QW hasn’t got it, but if it doesn’t, it also won’t need any settings to stop it from happening.
Really, this list is so unfair…
“I don’t want plasma guns” - another setting “conflict”.
“I don’t want maps built for vehicles” - objectives are in and maps can be played without vehicles at all. I think that means something.
“Keep vehicles like ET1” - so basically you want escort missions where there is no driver needed. Still, driving the MCP in ET:QW allows you to take alternative routes whereas W:ET always used the same choke points.
If you don’t add eye candy, all those Crysis fanboys will immediately tear it down. BF players will cry because “BF lookz bettr!!1!!”.
I think you might want to look at RtCW2. If not, you really should play the demo some more when people have at least started to know the way it’s meant to be played. You should at least give ET:QW the same chance you gave W:ET.
And for your information, history repeats itself. Bani and others eventually complained like this how W:ET was not RtCW and guess what?
He made ETPro, which didn’t revert everything back to RtCW (except for b_wolfrof which was added later on) just because RtCW was “better”.
[b]Sorry for this long post (which wasn’t meant to be offensive). My conclusion is that most of your points are subjective or uninformed, and as such, can be countered.
There is no clear view of what “ET2” as you call it should have been or what new things it should have had to attract a fresh audience.
In the end, I believe ET:QW is not a bad successor to W:ET. I think you just love W:ET and can’t let it go.[/b]
actually, this game might turn out to be the W:ET modders dream. Drop the air vehicles and you got drivable tanks, jeeps, transports, APCs. Easy reskin, et voila, ET2
ya, vehicles are possible in W:ET, I’ve seen all the uncompleted, or just failed mods that have tried it. The “purists” can still play W:ET. I’ve noticed quite a few people who think FPS = infantry only without realizing “First Person Shooter” equates to the player view only
i am an ET addicted player and a purist one
dont think if we add more vehicules,planes like they have for ETQW for a new ET will be a great idea
better to try to fix some Et mod like NoQuarter who is still having problems and help the NQ team
Better graphics and enhanced gameplay, weapons etc. (realism) might make it a bit better, make the gameplay faster, or even somethings that make it slower.
i just wish that we had etpub with one little mod: you can use a pipe wrench (half life style) instead of the pliers and you can hit people with them, knocking them out.
it would do more dmg than the knife but no backstab