Enemy Glowing


(Cankor) #141

Did we go from glowing guns to show a gun buff to rim lighting to show a gun buff?

What happened to: The enemy indicator only shows up when you put your crosshair on him? Retorical question, I know, it was explained, it didn’t work. By the same logic we have the red glowing enemies all enemies should be on the mini-map if anyone can see them, wheather they are being spotted 9aimed at) or not because hell, anyone on the map anywhere in visual range is now automatically spotted.

I know it’s a repeated theme, but how the heck hard is it for your brain to say “that guys not a teammate because he has no blue aura *green trainagle, whatever), therefore I can shoot him”. It’s proven that this works fine in previous games, there’s no issues distinguishing friends from foes in those games (cough ETQW).

+1

[QUOTE=tokamak;269134]If there’s truly a group of people who have issues wit this, then it would make sense to turn this into a perk. If this truly is a difficulty for them, then sacrificing a slot would be more than worth it.
[/QUOTE]

It’s a terrible idea for an ability, everyone would take it to be on an even playing field and all it would do is reduce everyone’s slots by one.

Bad idea, same as making it an ability. To me it should be server side only.

I still think SD will make it a server side cvar, so you can tun off the enemies quake live skins and leave friends on. I can see this being a problem if there is an intent to indicate the enemies buff with the rim lighting, because you will loose that too.

All that said, I really don’t care if it’s a default setting or not, just having the option to turn them off if you want will be fine. Hell, despite my comments above I’m more than willing to try them for at least a week to see if SD is right. If it turns out they are wrong and the majority of players hate it, the majority of servers will have them off in short order. Regardless, you will probably be able to find a server configured the way you like it.

Even though they make no sense to me it’s only a big deal if they aren’t configurable server side.


(H0RSE) #142

did any of you think that perhaps the feature was implemented to intentionally eliminate stealth? I mean, a feature like this works wonders for deterring campers and “snipers” since they will be lit up like Christmas trees. To add to this, there is the Combat Intuition ability, which lets you know when an enemy player has you in his sights, which is even another way to deter players being sneaky, to a degree.

Sounds to me like this mechanic could be a way of trying to make Brink play out the way the developers envision it.


(Seyu) #143

Conversely, if there already is a ability that helps players deals with snipers/campers then why the rim lighting?


(DouglasDanger) #144

Exedore told you why.


(THEJORRRG) #145

I don’t like it at all. I hope it comes from a perk or interrogation or something


(Wolfmeister) #146

Dont you guys overreact a little, surely this can be enabled/disabled clientside?


(H0RSE) #147

Even if it did, that only applies to PC.


(trigg3r) #148

I hope they would tell us if it will be possible to disable the “rim lighting” :frowning:

those container city walkthroughs are more than a year old and the graphics still looks 10x better than the most recent videos, i wonder if it has something to do with them being shown on a PC build


(gostlyfantom) #149

maybe its the interrogation effect?


(trigg3r) #150

no, it’s not.
The “interrogation” is an operative ability called Comm hack, and when you use it it shows the location of the enemies in the radar for 10 seconds i think.


(H0RSE) #151

those container city walkthroughs are more than a year old and the graphics still looks 10x better than the most recent videos, i wonder if it has something to do with them being shown on a PC build

A lot of footage is shown on PC, just with xbox controller icons on screen.


(THEJORRRG) #152

Bloody hope so. I really don’t want it to be permanent. It works as a detriment to the look of the game. It looked much better on the Container City preview.


(JeP) #153

This has been discussed over and over again : no it’s not temporary.


(THEJORRRG) #154

Sad now :frowning:
It looked so much better without it.


(JeP) #155

Look more closely to old videos : this feature was on at least at E3 2010 :

I don’t know why people are freaking out now about that…


(THEJORRRG) #156

[QUOTE=JeP;269458]Look more closely to old videos : this feature was on at least at E3 2010 :

I don’t know why people are freaking out now about that…[/QUOTE]

They are outlined, which is fine, but in the new build they are glowing orange.


(JeP) #157

Well, you should be relieved then, cause you don’t seem to see it.
Better quality of the same gameplay footage : http://www.youtube.com/watch?v=EfvfIXTFWJc&feature=related

Look at 2:30, 4:24.


(THEJORRRG) #158

[QUOTE=JeP;269462]Well, you should be relieved then, cause you don’t seem to see it.
Better quality of the same gameplay footage : http://www.youtube.com/watch?v=EfvfIXTFWJc&feature=related

Look at 2:30, 4:24.[/QUOTE]

Oh, I see it. It looks much fainter, though.


(JeP) #159

Well, in the last trailer it’s not that intrusive either :


At 0:55, 1:07, 1:27…

For me, some people are over-freaking out cause they’ve seen PAX videos, taken with smartphone,
with screens almost only acid blue, with enemy in hard orange, but get serious a minute.
When you look at better footage, this is not THAT bad !


(THEJORRRG) #160

[QUOTE=JeP;269467]Well, in the last trailer it’s not that intrusive either :


At 0:55, 1:07, 1:27…

For me, some people are over-freaking out cause they’ve seen PAX videos, taken with smartphone,
with screens almost only acid blue, with enemy in hard orange, but get serious a minute.
When you look at better footage, this is not THAT bad ![/QUOTE]

You know I think you’re right. It seems faint on the official stuff. I hope it is in-game too.