so like, client side option would be a good idea or no?
Enemy Glowing
well then you’d still have people seeing your superior positioning automatically, no need to think or learn. If it’s a HUGE deal on console (which is hard to imagine) fine, at least forced server on/off option.
This Color outline should be server side configured. So someone ANYONE can host a server RANKED and disabled this.
Like ETQW, admins turn off friendly arrows, and enemy arrows and the server is still ranked. This way people who want the outlines can have them but people who don’t, … won’t…
problem solved. and everyone can be happy.
Yeaap.
and I would hardly call it that. Whereas my definition of a tactical shooter would be somewhere along the lines of the rainbow six series etc.
Both splendid games occupy the very edges of the genre.
I may have a biased opinion about the visibility of enemies because I am talking from a competitive standpoint
Yeah everyone’s meaning on the word ‘competitive’ differs. Your definition is simplified settings that put the emphasis on cognitive controls rather than strategy and tactics, and I would hardly call it that.
where pinpointing enemies was never an issue in the older games due to just mutilating the cfg to make everything a bright mess.
Yeah, so now we have to be glad we don’t have to mutilate our game to make everything a bright mess, the devs already did that for us.
And if these halo’s were in any other game where immersion was a major factor for me then I too would be rather annoyed by it. I’m with SD’s initial assessment that it should have been relegated to friendlies only.
Good, then we’re in complete agreement.
My hope is that Brink will catch on with the mainstream and will finally have people realize and demand better fps games
I just demand better FPS games right now.
Lol yea that’s bout how i remembered it. I do think there is a pretty big emphasis on movement in Brink. I mean, I hope we don’t start seeing a bunch of idiots just sliding around in gunfights or anything, but i do think there will be a lot of tactical scope with how the movement system is in Brink. In the older ones strafe jumping was a means of tactical advantage by getting to positions faster or just getting to hard to reach areas. I don’t really see it being much diff except for the fact that the initial skill bar has been lowered to be more accessable. What I’d like to know is if the movement system has the same kind of deep learning curve that circle strafing etc had or if it just plateaus rather quckly.
Lol I don’t disagree with you there. I’ve been wanting an actual decent FPS game for what seems like forever. Every new fps game out just seems to be a stop gap passing interest that loses its appeal fairly quick just cause there’s no depth to them.
I’m not sure I quite agree there. Regardless of game in a fps competitive scene unless it’s on consoles or have strict cvar restrictions in a tourney/ladder they would still dumb down the graphics for visibility sake.
while i agree that the glow is over-the-top atm and nearly completely unnecessary on pc, i wouldn’t say that there are NO instances of pc gamers being unable to tell friend from foe. for instance look at bc2. 90% of the people playing it likely have it in colorblind mode, in spite of the fact that they are not colorblind, to make it easier to tell friend from foe. why? the models and color pallets for them are EXACTLY THE SAME. on pc model and color-pallet differentiation is generally enough to enable proper iff, which from what i’ve seen of brink in most cases the current style and pallets would be sufficient (aside from the overly blue-washed screens seen in PAX vids). again this is on PC where various settings can more easily be adjusted by the user. with consoles and the various resolutions of tvs, and distance sat from the tvs it might be necessary (again MIGHT, wouldn’t know, don’t play fps on consoles, never have).
so as far as PC goes it would most likely make the most sense to either:
A. have the glow off by default.
B. have the glow as friendly only.
or currently the most reasonable suggestion made,
C. have the glow as a passive universal perk.
from my point of view C is likely the most optimal, as those that need it can have it, those that want it because it “gives them an advantage” have to sacrifice some other advantage to receive that one.
like i said on pc it shouldn’t be necessary, but making it an optional universal passive ability would likely satisfy both sides involved.
I didn’t even know BC2 had colorblind mode and i have few hundred hours on it, the guys with no blue arrows above their head is sufficient on top of their subtle costume changes. heh
Yeah that summarises what I mean Rumrunner. I’m sure there are instances that this glow is necessary, but I simply do not believe this can ever be the case for the PC version.
well that means either A. you never messed around with the settings to try and tone down the metric-****tons of bloom, or B. you didn’t pay attention to the settings when you changed them around.
there is a little check box in the options that says “colorblind mode” that apparently makes it easier to tell friend from foe and such. (never used it myself, but then only played it multiplayer for around 10hrs.) mainly stopped playing bc2 because of the utter lack of any semblance of team-play, and the difficulty in telling friend from foe didn’t really help with that either. as for some reason on my comp the blue-arrows didn’t pop up over friendlies all the time… and then only popped up in close-range… could’ve been the server settings on the servers that those who i played with chose… or it could’ve been something with my settings. i just don’t know… nor do i really care either…
Or it was never an issue, strange referencing a game you’ve played for 10 hours. Good points otherwise
If only there was some game where entire teams were obviously coloured red and blue so that we could know what effect making players easy to identify would have.
So let me get this straight, we’re fine with all the XP farming, fancy dress, perks, RPGesque character building, regen health etc but enemy outlines is just too much? :trollface:
Outlines are new and different, so therefore scary and provoking reactions.
telling friend from foe is a basic game mechanic… it is generally quite noticeable in the first few matches if it is less than optimal… you don’t need 200+ hours in bc2 to know that the color-pallets and models for each side are nearly identical.
the reason i am referencing it is because i played the game and noticed things about it. had i played it for longer certain idiosyncrasies of the game might have become less intrusive the fact that they existed and were detrimental to gameplay (even for just some people) indicates poor design.
however the entire point of referencing it in the first place was to counter tok’s generalization that there were no instances of pc players encountering the lack of ability to iff. and i avoided using the generalization of “everyone uses the colorblind mode” because there is no way to know for certain whether this is the case. and you are living proof to the contrary, as you didn’t even know it existed.
No they aren’t new at all and people are more than idiots looking for witch-hunts, people know what it means from experience and understanding of gameplay.
Yes they did fail because some people have trouble with it and even if it’s a minority it’s still a fail since it’s a fundamental, but is the optimal solution everyone in the game glows?
Would you feel better if SD wrote into the narrative why people glow? Or maybe just said it was a global perk so really just part of the AWESOME!!! character you made. LOL
Burn them. Burn the outlines! We want a pure FPS experience with XP, persistent perks, customisable models etc etc but NO OUTLINES!!! >:)
If the effect fades out at close range, its not going to damage aesthetics greatly. As there have been years of games with brightskins or teamcolours we know it doesn’t break gameplay, except possibly for those who have to rely on inexperienced players not recognising you.
Mountain, molehill, etc.