[QUOTE=Exedore;268998]Woah, sensible post alert!
I’ll admit that I don’t think any of us thinks our solution is ideal, but a decent solution nonetheless when compared to the alternatives. It’s something that has had a lot of back and forth and tweaking at SD Towers, and is actually even tuned differently per map due to combat distances and lighting. The Art team did a huge pass through the customization options a while back and ‘factionalized’ the available colours a bit more, which allowed us to tune down the highlighting a bit more.
As ever, it’s all about trying to find a balance between usability and aesthetics, and as developers, we simply don’t have the luxury of thinking players aren’t good enough if they can’t grasp it. It means we’ve failed.
And to clarify, the enemy highlighting is something called ‘rim lighting’, and the outlines we call ‘halos’. Halos indicate an interaction possibility or a buff/debuff (i.e. Adrenaline), and the red rim lighting indicates PEOPLEZ TO SHOOT.[/QUOTE]
Can you toggle it on and/or off? Would be… Well… Better - Have the choice of seeing all the awesome things you’ve modeled instead of rave-colours like it was some crazy-ass Red vs. Blue rave in Boston
