Enemy ghost pose has broken skin mesh


(Hyperg) #1

Description: Sometimes after player death, when the self and enemy ghosts are displayed, the mesh of the enemy ghost is broken.

Replicate: Haven’t found a consistent way of replicating it, seems to depend on other factors than the player engagement itself. Jumping / crouching didn’t alter the occurrence. However, in all cases, the enemy was strafing to the right and he was playing with shotgun engineer class.

Attachments: Two occurences, from London Bridge and White Chapel maps.

[table=“align: left”]

<img src="//sd-forums-uploads.s3-eu-west-1.amazonaws.com/original/2X/0/00a6b42fb9cdfa4992bee58eb17736e338f2045c.jpg" width="690" height="431"><br/>
[2918.71] Log: Log file open, 03/02/13 14:16:07

[2918.71] Log: Dumping BugIt data chart at 2013.03.02-14.16.07 using build 8710 built from changelist 16895
[2918.71] Log: MapName: OBJ_LondonBridge
[2918.71] Log: Description:
[2918.71] Log: BugItGo -2351.2463 2190.4834 1.2856 -4610 32132 0
[2918.71] Log: ?BugLoc=-2351.25,2190.48,1.29?BugRot=-4610,32132,0
[2918.71] Log: —=== GameSpecificData ===—
[2918.71] Log: Log file closed, 03/02/13 14:16:07

[HR][/HR]

<img src="//sd-forums-uploads.s3-eu-west-1.amazonaws.com/original/2X/6/60b2ae4f8b07348f0d49b9f07c5af2a2457f172c.jpg" width="690" height="431"><br/>
[1218.53] Log: Log file open, 03/02/13 13:47:46

[1218.53] Log: Dumping BugIt data chart at 2013.03.02-13.47.46 using build 8710 built from changelist 16895
[1218.53] Log: MapName: OBJ_Whitechapel
[1218.53] Log: Description:
[1218.53] Log: BugItGo 9902.4873 20844.3145 1554.9834 -2723 -27355 0
[1218.53] Log: ?BugLoc=9902.49,20844.31,1554.98?BugRot=-2723,-27355,0
[1218.53] Log: —=== GameSpecificData ===—
[1218.53] Log: Log file closed, 03/02/13 13:47:46

[/table]

Edit: Another occurence from London Bridge, however I was engi and the enemy was medic this time (first time it happens with other class than engi for the enemy)

[table=“align: left”]

<img src="//sd-forums-uploads.s3-eu-west-1.amazonaws.com/original/2X/f/ff77bd5aeceea14bc47d50aaadc9c5e114b2decf.jpg" width="690" height="431"><br/>
[1380.67] Log: Log file open, 03/02/13 16:10:11

[1380.67] Log: Dumping BugIt data chart at 2013.03.02-16.10.11 using build 8710 built from changelist 16895
[1380.67] Log: MapName: OBJ_LondonBridge
[1380.67] Log: Description:
[1380.67] Log: BugItGo -3233.0017 1833.8644 -40.1201 -3597 -32560 0
[1380.67] Log: ?BugLoc=-3233.00,1833.86,-40.12?BugRot=-3597,-32560,0
[1380.67] Log: —=== GameSpecificData ===—
[1380.67] Log: Log file closed, 03/02/13 16:10:11

[/table]


(MrEd) #2

Now that’s a new one!


(Hyperg) #3

Yes, seems pretty new. I’ve been trying to get some context about when it actually occurs, but apart from the apparent class and movement pattern, which was dismantled in the meantime, there was nothing “similar” about the encounters.

I’ve got some new occurrences yesterday and discovered some new facts about it: seems to be affected by the camera looking direction, as it orbits around my dead body. If the enemy ghost gets occluded while I orbit, it breaks (attached two screenshots with the issue happening in WhiteChapel). Also, if the camera movement (while orbiting around corpse) is impaired by level geometry (as in I can’t orbit freely around, camera keeps hitting walls and props behind me) the bug occurs again sometimes (this only happened twice).

[table=“align: left”]

<img src="//sd-forums-uploads.s3-eu-west-1.amazonaws.com/original/2X/6/6b1fe5a44ec50407d8c90cac7ede2e764363376f.jpg" width="690" height="431"><br/>
[0206.59] Log: Log file open, 03/03/13 21:59:09

[0206.59] Log: Dumping BugIt data chart at 2013.03.03-21.59.09 using build 8710 built from changelist 16895
[0206.59] Log: MapName: OBJ_Whitechapel
[0206.59] Log: Description:
[0206.59] Log: BugItGo 8132.5566 20296.3594 1726.9681 -1545 27732 0
[0206.59] Log: ?BugLoc=8132.56,20296.36,1726.97?BugRot=-1545,27732,0
[0206.59] Log: —=== GameSpecificData ===—
[0206.59] Log: Log file closed, 03/03/13 21:59:09

[HR][/HR]

<img src="//sd-forums-uploads.s3-eu-west-1.amazonaws.com/original/2X/2/25d71fbb2519055abdb2869d187f3aef2eaf349d.jpg" width="690" height="431"><br/>
[0207.95] Log: Log file open, 03/03/13 21:59:11

[0207.95] Log: Dumping BugIt data chart at 2013.03.03-21.59.11 using build 8710 built from changelist 16895
[0207.95] Log: MapName: OBJ_Whitechapel
[0207.95] Log: Description:
[0207.95] Log: BugItGo 8132.5566 20296.3594 1726.9681 -1545 26462 0
[0207.95] Log: ?BugLoc=8132.56,20296.36,1726.97?BugRot=-1545,26462,0
[0207.95] Log: —=== GameSpecificData ===—
[0207.95] Log: Log file closed, 03/03/13 21:59:11

[/table]


(Hyperg) #4

Still getting occurrences of this issue, after patch 17437. Will test some more and post additional logs and screenshots here.


(twincannon) #5

I’ve run into this issue pretty often as well. I’m not sure if it’s the same issue or not, but the repro seems to be when the player either dies to an explosive, or, when the player is hit by an explosive after the death cam is up.

Some screenshots:





Note in these screenshots, the person was killed by explosives in each case. I’ve also seen it happen where the person wasn’t killed by explosives, but explosives were detonated by the body afterwards. Also note in 3 and 4, how it wasn’t bugged, and then became bugged afterwards (I was actually taking a screenshot of my model T-posing and then the guy bugged out, funny coincidence).


(Mustang) #6

Again, stop uploading images to external sites.