@imLegal said:
From Reddit:
The lobby screens were developed for matchmaking exclusively, as there were some technical hurdles to making it work in the server browser flow.
I forget exactly why, but something to do with keeping players connected on the server without quitting back to the front-end and probably something to do with the way Steam Lobbies work compared with the server list.
We also have to deal with leavers and joiners in a better way at the Postgame screen (should we show all players who participated, or just those who finished?) For SB games as players drop in and out way more often compared to CMM.
The focus right now is on the 1.0 launch, but I shall raise this with the team for consideration for a post launch improvement.
Difficult doesn’t mean impossible. Hopefully they haven’t completely given up on it.
Also not sure why they couldn’t add in a few more details at the very least. The full MVP screen can come later, but knowing things like revives, assists, and even different types of XP are all just as, if not more important than kills.
@henki000 said:
I dont care much about those stats. But there could be ELO, hours played and number of reports. Last one would be good to calm down hackusations. Or just detect trollish people.
Would be out of place in casual. Showing someone with high ELO rank against several people with lower ELO rank would just be one more thing to complain about. Besides, not like ELO is a very accurate depiction of skill anyways. People get boosted or have bad days, there’s a lot more that goes into DB matches than just wins and losses. Might as well just use levels, because those are about as accurate as ELO lol.
Hours played is also somewhat redundant since we already have levels.
Reports given is just a terrible idea. Yeah there are salty people, but you don’t want to dissuade people from reporting potential hackers. Showing who sent a report also opens the reporter up for harassment.