I’ve got a problem I think only you guys with access to the code can solve. In my map I have a scripted event that occurs at the end of the map. My ending code looks like this:
trigger checkgame
{
accum 1 abort_if_not_equal 1
accum 2 abort_if_not_equal 1
accum 3 abort_if_not_equal 1
wm_setwinner 1
trigger truck_body begin2
wm_endround
wait 8000
}
The truck_body begin2 code simply moves a model (attached to a script_mover) to a couple different path_corners (i.e. a moving vehicle).
The problem is, while you’re watching the ending event, when the stats screen is up, the entire screen shakes up and down. If you use /cg_draw2d 0 it doesn’t shake. Does anyone have any ideas on this?