A couple of issues I noticed in the XP progression info at the end of a game:
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It looks to me as if the speed at which the numbers and fill effects for the mercs is updated is constant, so if you gained very little XP, the three screens (merc progression, gameplay XP and badges XP) flash by really fast. Conversely if you have a lot each screen stays longer. I might be wrong as to what causes it, but for sure the duration of each screen is not constant from one game to the next and it should be. If it is indeed related to the progress being updated at the same speed regardless of the XP gained, then that update speed should be dynamic so each screen lasts the same time every time regardless.
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On several occasions in the merc progression screen all three of my mercs showed exactly the same XP progression and level, even if in reality they were totally different:
On those occasions where I noticed, I recall my 3rd merc (e.g.Proxy in the pic above) being the one that actually had the most significant progress during that game and the info shown for all three being consistent with that 3rd one as if the first two somehow inherited the same info.
These next points are not really bugs but suggestions:
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On the gameplay XP screen, it’s not clear what is what. I assume that the number under the stopwatch or check mark is all the objective-related XP, while the one under the skull is your XP from kills, assists and gibs? Does the third one, the one with the cross, get all the support XP (heal, revive and ammo)? A breakdown by item under each icon would clarify things nicely and provide more info on your performance.
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Similarly on the badge XP screen, a list of the badges obtained during that match would give more pertinent info than just an XP total.
