Encouraging teamplay


(spookify) #61

SD needs to retract OBJ mode and just play SW for a month and tweaks spawn times… Then work on Execution… And finally when you have more “large” OBJ maps like Dome bring that back and tweak Spawn times…

HOWEVER… (Anyone Know what I am going to say haha)

If you make medics stronger then you will tend to have less of the mass OBJ kill off and more teamwork… 8 v 8 in an OBJ server and all 8 people are dead… HUH WTF??? Oh one medic or no medics…I hope doubling abilities is going well in testing still…
Max the self regen on medics a little faster so we can continue to push or give 25% after being shot or something…


(Hundopercent) #62

Today’s gamers are too inpatient and stupid for teamwork. SD thought it would be best to exclude it.


(Szakalot) #63

What do you mean ‘give 25%’?

An easy way to make medics more viable is to guarantee that their healing is put to some good use. Players need to learn that after revive they are invulnerable for quite a while.

Inherent HP regen rate can be decreased, or the onset of regen slowed down.

Most importantly, medpacks&healing pulse have to be fixed. I personally don’t mind that a healthpack doesn’t give immediate healthboost.
What I would like to see though is 1-2 seconds of healing active, regardless of whether you are hit or not. If you’ve been hit after picking one up: let the healing run for at least a bit, before being cancelled.


(tokamak) #64

Agreed but it takes a while for the metagame to settle down. An infinite while if nobody’s playing. Erratic changes don’t really lead to accurate interpretations of both the testers and whoever has access to the statistics.


(k0k0nat) #65

At least this thread had me to show you one of the coolest “teamplay” moments I’ve had so far in this game. (Again)#
(Note the K/D Ratio, we still won the match. Thats the spirit the game is missing.)


(BomBaKlaK) #66

your alpha is horrible …


(k0k0nat) #67

its actually not my ingame alpha, had some bugs with 120hz strobelight and nvidia drivers.