It’s not about XP or your K/D showing on the scoreboard, it’s much more fundamental than that …
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Spawn waves need to be further apart to ensure that when you spawn a sizeable chunk of your team spawn with you. In DB spawn times are too short.
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Routes need to be designed to encourage players to travel them together, in DB there are too many narrow routes.
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Classes need to be limited in what they can do so everyone inherently knows who’s doing what. In DB you wouldn’t know who to travel with even if you spawned with them and the route to objective was clearer, because everyone can do everything, which means no-one’s responsible for anything.
These are the fundamentals. DB doesn’t adhere to them. That in a nutshell is the heart of the problem.
