Enable the cold breath effect


(Mateos) #1

Hello,

I’m looking for quite some time how to enable the cold breath effect… I believe it’s related to the atmosphere key of the worldspawn, but I haven’t found yet any source confirming this thought. And since Google nor SD forums seem to have an answer, I post a thread ^^’

I used the keywords “cold” and “breath”, I don’t know what else could help :confused:

I’m sure some experienced mappers know how to, I would like to make some winter maps and use this feature ^^

Thanks in advance,

Mateos


(.Chris.) #2

This is bugging me now, sure I found it when I needed it a couple of years back but can’t find the answer anywhere. :frowning:


(rorgoroth) #3

http://icculus.org/gtkradiant/documentation/Terrain_Manual/pages/terrain_related_worldspawn_features.html ?


(Mateos) #4

Thank you, it works!


(NewName) #5

Nice, we added this into ET:Zombies, code is on the SVN if needed.


(IRATA) #6

ET differs a bit from q3 here. Is the ground surface snow on your map?


(Mateos) #7

Yes, that’s why I wanted this effect :slight_smile:


(IRATA) #8

You’ll get this effect automatically in ET but ONLY on ground surface snow - it’s hard coded. SP_worldspawn() doesn’t deal ''enableBreath" so above docu link isn’t valid for ET.

Keep in mind you won’t see the effect of own player in 1st p view and cg_enableBreath needs a value of 1.


(Mateos) #9

Tested! On snow surface with/without and on a non-snow surface with/without, I guess with Legacy you started to well-know the source code x)

Thanks :slight_smile: If someone else look for this, the thread is tagged.


(-SSF-Sage) #10

Oh by the way. Do we have confirmed usage of the mentioned dust step effects? I did a quick test with shader and worldspawn dust. Did not seem to work for ET. And it was also commented out in common shaders.