Elude | A custom map (single-player) for RtCW by Loffy (7 maps in total)


(Loffy) #1

Hi folks!

I made a single-player map called Elude for Return to Castle Wolfenstein, RtCW.
If you do not own RtCW, it is available for 5 Euro/USD via Steam.

*** How to download Elude
Just download my map via this short and convenient link:
https://drive.google.com/drive/folders/1eU0XqQsA1sEjhjSbyhDDwQEgjEWhjPjx?usp=sharing
It comes in the form of a zip-file. You need to unzip it once you have downloaded it.
There will be two files: A so-called “pk3”-file (elude.pk3, the actual map) and a Read me file.

*** How to play:
Put the elude.pk3 file in your “Main” folder:
…/Return to Castle Wolfenstein/Main

For example, I have RtCW via Steam. I put the elude.pk3 in this “Main” folder:
… Steam/steamapps/common/Return to Castle Wolfenstein/Main

Start the game, open the console (terminal) and write:
/spdevmap elude
Press Enter (the Return key) on your keyboard and the map will load.

To open the console (terminal), press the so-called Tilde key on your keyboard (it is the button above the TAB button).

*** Story:
You are Agent Blazkowics and your goal to kill Oberstgruppenfuhrer Wilhelm Strasse (“Deathshead”). It is the time of the WWII military conflict and you are fighting for the Allies as a ranger-trained agent for the United States Office of Secret Actions, OSA. Your mission is of utmost importance.

*** Name of this map (and filename):
Elude (elude.pk3). It is one campaign with seven parts: elude, solve, spray, streetsmart, toasted, utomhus, and win. You can load and play anyone of them, for example, type /spdevmap spray in the console and press Enter and the section “Spray” will load. All .map files are included (more information about that below).

*** Mapper:
Kent “Loffy” Lofgren, Sweden (loffysdomain.com). Editor used: GtkRadiant 1.6.6.

*** Thanks to:
Gray Matter Interactive (the single-player part of RtCW), Nerve Software (multiplayer part) and id Software (executive producers), as well as fellow mappers and gamers aciz, acQu, antony, chinawolfplayer, devils right hand, deimosguard, dialog73, ensiform, hmmmmm, jonny, juho, kate, lightray, macchute, mateos, nerwitz, ray, reaply, skuzzy, thunder, vicente pasquino, william, wolf enstein, wolfplayer, wolfWatch, wutang, yoshik, and young fox (all are appearing in the maps somewhere).

*** No Copyright (everything is public domain, including the .map files)
I make this available to all via under a Creative Common 0 (zero) License, i.e. I am putting it into the public domain. You can download and use everything, or parts of it, however, you want, even commercially, without giving credit to me. For example, you can use the .map files in your modding project without giving any form of credit to me, or informing me about anything, or having to pay me anything. You can even create and publish “Elude 2.0”, if you want, without having to ask me for permission or credit/attribute me or reimburse me in any way. In sum, I occasionally create and upload maps and I want to share them by putting them in the public domain. All the Very Best & Good Luck with your projects! Loffy

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(Loffy) #2

*** Trailer ***

:monkey_face:
*** Walk-through *** (SPOILERS!)


(Mustang) #3

Wow looks amazing, especially liking the random events.

With regards to players getting lost/confused, I remember watching a video a while back that may be of interest to you, as I recall one of the ideas it brought up was to make use of direction/intent cues, for example a swinging chandelier draws the players attention so they want to investigate in that direction, or a certain map always uses a white spotlight to denote an area of interest.

I believe it was from the guys over at Arkane, I’m at work at the moment so can’t really watch it through to check, but it might be this one:


(Loffy) #4

Thx for the link, I had not seen that one. I had a quick look and there is a lot of good advice in it.
The developers at SD reminded me of this classic trick: use light to show/tell :slight_smile:
So, nowadays I always use light to show the player the levers, doors, exits et cetera.