I find something like Last Man Standing will have the same kind of problems that Execution has in a game, such as Dirty Bomb. Game-modes like that work FAR better in a slower paced FPS that is tense and gripping to watch once you are out, because that is what a large amount of players will be doing - watching, because they are out for the rest of the round.
The chaotic and fast-paced nature of Dirty Bomb really doesn’t suit these kinds of game-modes at all, and it’s one of the main reasons I do not play Execution.
Another major problem is mercs are not balanced for this kind of game-mode, because there are mercs with abilities that make them better at objectives, while others are better at support, etc. You would almost never see those mercs played in a game-mode like this. It might be a little better if it was Last Team Standing, but even then it removes the whole objective focus from the game, and it’s definitely not something Splash Damage want to do.
And finally, that “best player” screen would not work like it does in BL:R. Dirty Bomb does not allow the same kind of customisation as BL:R does, so it would be relatively poinless looking at 3 Fraggers on the screen (because let’s face it, who in their right mind would use any other merc in this game mode) with some fancy loadout cards on. It just isn’t the same 