I’m interested in tips and tricks on eliminating texture tiling effects. Especially when it comes to texturing terrain. I could go through each single surface and shift it and scale it so that no 2 surfaces are the same but I think that would be a ridiculously long process and I’m sure there are better methods out there. I’m also not really good at photoshop (Even though I have a book for it) so I can’t do most of the hibbi jibby that some people talk about. But you know, if you (especially the developers) could give me some general advice on how to get rid of the tiled look it would be super. I mean I’ve looked at the hills on fuel dump and they are completely seamless. I actually looked hard to find the spot where the textures tiled but I couldn’t find it. Anyway long story short please help.
P.S.
I am aware of blending effects to go from one texture to the other, however these aren’t really usefull if you’re doing a large pavement for example that needs to use the same texture throughout.