El_Kef_final - problem


(|WF|Doofy) #1

We had problem with this map on our server:
sometimes(maybe it happens when the server is full, 38 slots), after the gate is allready breached, some axis continue to spawn on their first spawn(the one that had flag)
On our server SK is not allowed, so it causes many problems.

Maybe the one who made this map (Marko?), could fix it

Thx in advantage :smiley:


(Marko) #2

Hiya,

Indeed, I don’t think I put sufficient spawns to get 19 team players spawned simultaneously at a unique spawn in the map. This could be very quickly fixed by adding 5 or 10 extra spawns and recompile the map.
I’ll get the source released if anyone wishes to do this. (I no longer have ET nor radiant installed so can’t provide a quick fix…)

I’ll post a note here as soon as El Kef source is available


(Flippy) #3

Can’t you add spawns via a simple mapscript? Wouldn’t even need a recompile then.


(|WF|Doofy) #4

ok thx man, I think I’ll be able to fix it, if u give the source :smiley:


(Marko) #5

OK, the source has been uploaded in the Game Design Online Prefabs section :
http://www.gd-experience.eu/index.php?section=2&category=6

Unfortunately, the only source I found in my CDs was the SW El Kef one, which dates from 2005. The updated version of the map, GA El Kef is lost. I guess Flippy’s idea to add them directly through the script is the most appropriate. You can always use the old map source I posted to get the exact coordinates :slight_smile:


(|WF|Doofy) #6

yep thx again man
the problem I’m not familiar with adding some stuff through script… so if somebody could help here, it would be really appreciated :smiley: