OK, we’ve finally managed to get to something stable, with good performance and that plays well 
Additionnal information can be found here:
http://www.gamedesign-online.com/
The map can be downloaded here:
http://markoweb.free.fr/downloads/et/beta3_1_el_kef.zip
Installation:
extract the PK3 using WINZIP, or WINRAR into your
Etmain folder. Something like this (C:\Program Files\Wolfenstein - Enemy
Territory\etmain)
Run the game, and play.El Kef - the making of:
Map & Script : Marko
Command map : Burniole
Main Testing : Burniole, Coniole, Gone, Blanchet, Kennie, Flak, Jonon
Ideas, Feedback & Bug Reporting: Lefty, Shazam, Ifurita, Nikita, the Village Idiot, au.Hiroshima
Jtiger, eRRoLfLyNN, Nephelim, ]UBC[ McNiteMap Description:
El Kef is a city taken over by the Axis forces in order backup and cover the Tunisian coast.
An allied squad is sent over to El Kef to rob a radio transmitter so Axis forces can receive the
crypted messages of Axis defense points.The map is split in 2 main sections:
A first section where the aim is to rush for a forward spawn flag and destroy a main entrance
gate. This section is similar to the first part of oasis because the flag and objective are close
and a team door allows an attacking team covert ops to open a direct access to the final objectiveA second section where the aim is to steal an objective and return it to a truck. There are several
ways of reaching this objective, and an important one is a command post which provides an advanced spawn
for the team that sets it up.Map Contents:
- 1 neutral command post
- 3 different spawns for allies, 2 for axis
- 1 objective to rob (radio transmitter)
- 1 extraction point (truck)
- 2 constructible defenses for the defending team (satchel breakable)
- 1 health & ammo rack
Note:
El Kef is still in beta stage at the moment. This release mainly aims at getting as much feedback as possible
before planning a final release.Any bug reporting, suggestions & feedback is more than welcome. A forum has been opened specially for this map
at http://hypulse.sytes.net/Changes since last beta release:
- teams have been swapped over. Allies are now attacking on this map
- the defense command post spawn has been removed in order to make it harder to perform a full hold on the map
- the mg42 nest in the back courtyard has been removed so as to make defense harder
- the defense back door has been moved to the opposite side of the spawning building (longer run to objective now)
- several texture bugs and glitches have been fixed
- FPS have been improved in most areas of the map
- Mineable areas have been moved around to adapt to the new configuration














