Because I was wondering why the r_speeds on this maps are so extremely high, I opened up the bak and prt files in radiant.
The main reason why r_speeds are so high is that the whole map is structural, There aren’t any detail brushes in the map. This will create far to many leaf-nodes so the engine will basically draw anything in the map (regardless if it’s visible to the player or not)
I also noticed allot of hint-brushes that really had no purpose only other than creating more leaf-nodes.(my guess is that you took them directly from the oasis map)
Now, instead of giving you a link to some of the tutorials that are out there I took the liberty to change some things to your map. ( I hope you don’t mind)
I kept all the brushwork/entities intact. ( infact as a player, you won’t detect any changes as for increased fps) I only changed the skybox brushes and made some brushes detail, some structural and sealed of the ‘temple building’ from the rest of the map.
I also wrote a fog shader (similar to railgun, battery)…
After I compiled the map the result, I must admit, is quite noticeable
Here are some before and after screens I took:

Again allies starting spawn, r_speeds was around 75k, now it’s 36k. Personally my main goal is always to stay beneath 25k, But in this case I was quite satisfied being able to get it to 36k, because it’s a large open area with allot of buildings and small details…

main objective (Gold) : r_speeds went from 75k to 13k!!! Also notice all the stuff in the background that the engine was drawing, but now isn’t. (explaining the r_speeds drop)
I also managed to decrease the bsp file from 15 Mb to 10 Mb. again when you convert all tga’s to jpg and exclude some unnecessary files I think you will end up with a total pk3 size of 10Mb or less instead of the 20MB you currently have…
To be honest: I really, really like this map. For a ‘first’ map it’s really good created with some nice details. It’s an excellent map for public servers. Therefore I think it would be a shame if the map would not be played on any server
BUT with the current r_speeds issues the map has at the moment no server administrator will dare to have it on rotation. That’s the reason why I tried to reduce the r_speeds (with success)
If you want to I could free up some space on my website and store the new map-file (and the shaders) there for you to download…If you want me to send the file to you instead just let me know, the map-file is about 5.6 Mb.
If you encounter any problems don’t hesitate to post a question here on the forum