When trying to texture brushes in the editor, I run into a very annoying problem - whenever I have something selected in the media inspector window, I get serious slowdowns. This happens regardless of whether what is selected is a valid material or not (ie, selecting any of the blank textures in textures/base_wall will still cause the problem). If I select the base directory textures however, the slowdown does not occur.
After applying textures/common/caulk to a simply brush, for example, resizing the brush took my computer just under 10 seconds. What’s going on here?
I’m running windows XP on an XP2800+, 512MB RAM, GeForce4MX 440. I start the editor with: “C:\Program Files\Doom 3\Doom3.exe” +r_gamma 1 +r_brightness 1 +r_fullscreen 0 +vid_restart +wait +wait +wait +wait +editor